Having reached her breaking point on the tire-less/-some swirls of ‘can a game make you cry’ debate, Offworld’s own One More Go columnist Margaret has a lovely final (?) response on the matter, said wonderfully here:


Brandon Boyer

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Tears shouldn’t be our goal. Stories don’t need to be our tools. The majority of art forms don’t rely on narrative for their emotional impact. Stop and think about that for a second. The games industry tends to draw on such an amazingly limited roster of inspirations that it’s easy to forget it. But our obsession with linear, story-based – word-based, even – non-participatory art at the expense of all the other forms makes life so much harder for games, and it makes me crazy.

Read more, and her related GDC metagame plan, via her blog.

Snapping point [Lookspring]

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  1. Must be synchronicity. I was having the exact same thought in the bathroom ten minutes ago. A big hang-up people seem to have about games having something to say is they often assume that in order for a message to retain it’s intended meaning it has to be delivered in a particular order.

  2. And if you’re still looking for a definitive answer to the tiresome question, you never reached the halfway point in Elite Beat Agents.

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