GIMME INDIE TOOLS: 2D BOY UNLEASH OPEN-SOURCE RAPID PROTOTYPING FRAMEWORK


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5.28.2009

Brandon Boyer

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Attn. would-be indie devs: World of Goo creators 2D Boy, as they gear up to develop their next game, have just released this simple open-source framework for rapid prototyping, a process which 2D Boy Kyle Gabler notably employed to create the original Tower of Goo at the Experimental Gameplay Project. The framework, they say, will:

1. Minimize the amount of code required to set up a new game

2. Provide all the basic facilities so as to avoid wasting time reinventing the wheel (2D rendering, sound, input, persistence layer, and resource management)

While the 2D Boys won’t be providing any support beyond the two included sample games, they have set up a new forum to discuss development on the framework. Let us know if you make something incredible!

Rapid Prototyping Framework [2D Boy]

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