GIMME INDIE GAME: DANIEL BENMERGUI’S I WISH I WERE THE MOON


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11.13.2008

Brandon Boyer

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Daniel Benmergui’s I wish I were the Moon is likely the only explicitly Italo Calvino-inspired game you’ll play all year, and, even in its prototype form, is cutely innovative to boot. Benmergui created the game to show at Tokyo Game Show’s Sense of Wonder Night — one of the first summits to show off independent games and those seeking to do something new (and was the place where the void-painting game The Unfinished Swan first appeared before its preview video swept the blogs).

Even as quickfire and seemingly simple as the game is, I wish I were the Moon‘s photo-mechanic — unjustly overlooked outside of a handful of games like Pokemon Snap, Fatal Frame, and PC Engine/PlayStation oddity Gekisha Boy — brings a welcome change of pace, and tells a lovely and/or heartbreaking story at the same time.

Ludomancy » I wish I were the Moon

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