IPHONE COOKING WITH SPACE DEADBEEF


spacedeadbeef.jpg

12.15.2008

Brandon Boyer

8 Replies

Just slightly embarrassed to appear to have been a little behind the curve on this and just now noticing the new incredibly named iPhone shooter Space Deadbeef (surely a flubbed translation of ‘dead meat’?). As Meat Bun adeptly point out, the game is from Polyphony Digital programmer Yuji Yasuhara, and carries that same ultra clean Gran Turismo look into sidescroller shooting.

But more importantly, Yasuhara was also behind Polyphony’s PlayStation shooter Omega Boost, and one look at that game in motion, compared with one of Deadbeef itself should be enough to convince you that its lineage is pretty clear.

Best of all, Yasuhara’s added it to the App Store for free, and it’s honestly one of the best attempts at an iPhone shooter yet, knocking off all of the tilt- or virtual-d-pad nonsense for a tap and swipe lock-on mechanic that, with practice, becomes a graceful little finger ballet amongst the bullet hell. And, even if nothing else, it’s fully convinced me that a 3D Rez could absolutely work on the device with the same interface.

Space Deadbeef [iTunes link, via both Meat Bun and Infovore, almost simultaneously]

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