GIMME INDIE GAME: BENZIDO/RYAN CHISHOLM’S EVACUATION
Officially today’s most dangerous time-waster is Benzido/Ryan Chisholm’s deceptively difficult airlock puzzle, Evacuation. Procedurally generated (and therefore somewhat uneven from level to level — particularly when it inexplicably crowds all crew into the cockpit) and spanning some 200 levels, your goal is simply to open color-coded locks to eject invaders off your ship, while not exposing crew to either the aliens or the vacuum.
Evacuation [via TIGSource]
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