Like Polygon ★ Gmen’s Transmover, indie dev and illustrator Alexander Shen’s Don’t Save the Princess! is a dead simple idea compounded smartly over a series of levels, with adorably restrained graphic style.
The essence: manipulate directional blocks in quasi-Chu Chu Rocket style (though more cerebrally to that game’s inherent chaos) to force an 8-bit executioner away from the bound princess and into the jaws of the patiently awaiting monster.
New in Shen Games’ latest version, a full level editor that lets you share custom levels via an exported file. Leave the URLs of your cleverest creations in the comments below!