In the Global Game Jam‘s first ever (and ridiculously awesome) keynote, 2D Boy co-founder and World of Goo creator Kyle Gabler — an expert on rapid dev, having helped found Carnegie Mellon’s Experimental Gameplay project — gives his top tips for fresh-faced indie devs, covering the importance of audio, originality, and (channeling… Tyra Banks) looking your best for the media.
As we noted yesterday, 5pm on Friday marks the beginning of the inaugural jam (supported by IGDA, cross platform engine Unity, and Mekensleep, creators of DS Offworld-favorite Soul Bubbles), and will see 2,000 participants at 53 locations in 23 countries taking 48 hours to create a game.
We here will be making the rounds covering our respective local jams: I’ll be doing my damndest to make it to Austin Community College over the weekend to see how things progress, Gadgets’ Rob Beschizza will be at Carnegie Mellon (where the 2D Boys are said to be dropping by), and the Mother Boing crew will be on West Coast duty. Looking forward to seeing what everyone comes up with!
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