Brandon Boyer

6 Replies

After first being announced for Xbox Live Arcade almost exactly a year ago and already several months behind schedule, it’s hard to tell if this is a move of frustration at the normally opaque process of console certification, or a move of pure indie developer philanthropy, but with the apparent full cooperation of Microsoft, it’s apparently a mix of the latter and a healthy dose of pure marketing savvy.

In either case, Darwinia and Defcon creators Introversion have taken the unprecedented step of uploading any and all documents relating to the ongoing development of Darwinia+ — the Xbox 360 port of their original Darwinia and later multiplayer followup Multiwinia — laying bare all the “good, bad and very very very bad” for everyone to see.

Included you’ll find their internal schedules and project plans, problematic early 2008 confidential usability reports from Microsoft, snippets of Darwinia‘s AI code, and nothing less than e-mails between the team and Microsoft.

Well, ok, it’s not everything — they won’t go so far as to let you read their contract, though they do highlight the length of time it took to get signed, but they do, at least, let you see them caught with their pants down by the ever-reliable ESRB leak: all in all it’s quite good reading for fellow indie devs and anyone wanting to get a behind the scenes look at the console development process.

Darwinia+ home [Introversion]

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