PALM-DEEP IN THE DEAD: ID DETAILS IPHONE DOOM PORT
Hot on the heels of their Wolfenstein 3D iPhone release, Id technical director John Carmack has posted a lengthy, and, well, technical, look at the work they’ve done on the soon-to-be-released port of Doom.
In contrast to Wolfenstein, which Carmack says was simply a “quickie project to satisfy my curiosity and test the iPhone waters,” Id has undertaken an “honest development effort” to make the port “a really good game on a platform that doesn’t have a keyboard and mouse or an excess of processing power.”
The first version to be released will support WiFi multiplayer, with a later iPhone OS 3.x exclusive release that will also support bluetooth, but Carmack says latency issues keep the game from being playable online over 3G.
Most intriguingly, Carmack says that with the release and subsequent popularity of even very large iPhone apps, like the 700 meg-large Myst, he’s considering taking the platform even more seriously:
The fact that people are downloading Myst on the iPhone is heartening — I have ideas for leveraging our high end idTech-5 content creation pipeline for a future iPhone game, if people will go for a few hundred meg download.
iPhone Doom Classic Progress Report [iD]
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