WAYFARER: BEN HEMMENDINGER’S DANGEROUSLY ADDICTIVE PROCESSING ROGUE-LIKE
Full disclosure: I’m about as far from an aficionado of Rogue and its various -likes as they come, certainly compared to the ongoing work of people like Andrew Doull and John Harris, but maybe it’s to Wayfarer‘s credit, then, that one quick “oh, what’s this Processing-built game all about, then” test click turned into an entirely lost hour.
Ben Hemmendinger’s take on the genre (still in alpha) is just the perfect amount removed from the ASCII-abstractions of usual rogue-likes to make it both accessible (especially with that 3D tilt-shift) and still hold retro charm, has just the right amount of humor and subtle touches (the pixel-blood-trails of escaping wounded beasts), and is just kind enough at its lowest levels (read: I didn’t instantly die) to very easily make it my new favorite web-time-sink, and the latest of its kind to hook me since I first discovered DND in my innocent youth.
Wayfarer (alpha) [Benhem, via Wiley Wiggins]
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