Brandon Boyer

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If it’s been a while since you last dropped in on QCF’s fantastic rogue-like puzzler Desktop Dungeons, or you haven’t yet been initiated, look no further than the video above. Leagues beyond where the devs made the move away from their still-freely-available alpha version, the clip gives you the best example of what to expect from its full release, with newly added music by Super Meat Boy and Canabalt composer Danny B & GoldenEye, Perfect Dark and Banjo-Kazooie composer Grant Kirkhope.

If you’re still a little in the dark on what’s happening, the Rogue meets Minesweeper premise of the game is deceptively simple: each dungeon is tackled as a slow-ramp from your entrance as a low-level adventurer to the slaying of the stage-boss, carried out by thoughtful planned attacks on lower monsters to level up & strengthen yourself to the final encounter.

The key twist? The fog of war: revealing each black tile by approaching it also refills an amount of your health and magic, meaning your least effective strategy is zipping through each dungeon to reveal its contents, instead requiring carefully metered out treks down side-paths, primarily after battles, when you need it the most.

There’s no better way to get a handle on the game than to try the PC/Mac alpha yourself. When you’re hooked (and you will be), head over to QCF’s site to pre-order the full version of the game, still being tweaked but due for release in the near future.

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