JUEGOS RANCHEROS’ FISTFUL OF INDIES: NOVEMBER 2013
Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.
In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.
See more posts about: 140, A Fistful of Indies, Arcane Kids, Bubsy 3D, Carlsen Games, Desktop Dungeons, Device 6, Drei, Etter, Fjords, Galactic Cafe, JUEGOS RANCHEROS, Kami, Kyle Reimergarten, Luxuria Superbia, Nuclear Throne, QCF Design, Simogo, State of Play, Tale of Tales, The Stanley Parable, Vlambeer
VIDEO: THE LATEST LOOK AT QCF’S ROGUE-PUZZLER DESKTOP DUNGEONS
If it’s been a while since you last dropped in on QCF’s fantastic rogue-like puzzler Desktop Dungeons, or you haven’t yet been initiated, look no further than the video above. Leagues beyond where the devs made the move away from their still-freely-available alpha version, the clip gives you the best example of what to expect from its full release, with newly added music by Super Meat Boy and Canabalt composer Danny B & GoldenEye, Perfect Dark and Banjo-Kazooie composer Grant Kirkhope.
If you’re still a little in the dark on what’s happening, the Rogue meets Minesweeper premise of the game is deceptively simple: each dungeon is tackled as a slow-ramp from your entrance as a low-level adventurer to the slaying of the stage-boss, carried out by thoughtful planned attacks on lower monsters to level up & strengthen yourself to the final encounter.
The key twist? The fog of war: revealing each black tile by approaching it also refills an amount of your health and magic, meaning your least effective strategy is zipping through each dungeon to reveal its contents, instead requiring carefully metered out treks down side-paths, primarily after battles, when you need it the most.
There’s no better way to get a handle on the game than to try the PC/Mac alpha yourself. When you’re hooked (and you will be), head over to QCF’s site to pre-order the full version of the game, still being tweaked but due for release in the near future.
See more posts about: Desktop Dungeons, QCF Design
JUEGOS RANCHEROS’ FISTFUL OF INDIES: AUGUST 2011
Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month — both local and global, and both indie and occasionally a bit-bigger-budget — for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed.
In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are be presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.
See more posts about: A Fistful of Indies, Brad Snyder, Desktop Dungeons, Eric Chahi, Escape from Puppy Death Factory, From Dust, Gesundheit, Groove Coaster, Insanely Twisted Shadow Planet, Jarod Long, JUEGOS RANCHEROS, Lauren Careccia, Matt Hammill, Michel Gagne, Mr. Podunkian, Murder Dog, Murder Dog IV: Trial of the Murder Dog, QCF Design, Radical Fishing, Soul Tax, Taito, TheCatamites, Vlambeer