WHY I’M GOING TO INDIECADE (AND YOU PROBABLY SHOULD, TOO): PT. 1


nobyindiecade.jpg

9.1.2009

Brandon Boyer

3 Replies

What with all the vacation and GDC Austin goings on the past several weeks, it’s been far too long since I last made mention of the upcoming Indiecade festival/conference coming to Los Angeles (Culver City, really) October 1st through 4th.

What that means is that while the time’s growing close, there’s still plenty of it to consider coming down, as I will be, to see what’s frankly an impressive lineup of guests and exhibited games for this year’s festival.

Indiecade’s doing a slow-strip reveal of exactly who and what will be on display for the long-weekend happenings, but for my first post on the goings-on and why I’ve decided this could be unmissable, here’s what we know for sure:

Thumbnail image for todayidie2.jpg

Friday will see a full day of conference sessions, including Greg Wohlwend and Mike Boxleiter of Intuition (behind games like Fig. 8 and Protonaut, I Wish I Were The Moon and Today I Die‘s Dan Benmergui, former MIT media studies program director Henry Jenkins on “expression and game literacy”, and, best of all, a conversation between Katamari Damacy‘s Keita Takahashi and flOw/Flower creator Jenova Chen, moderated by new thatgamecompany dev Robin Hunicke.

Tomorrow I’ll take another look at what Indiecade has in store, but for more specifics on attending either the conference/festival or both, see the official Indiecade website.

See more posts about: