GIMME INDIE GAME: THE CRIME & PUNISHMENT OF EXOTWORKING’S THE VISIT


10.17.2012

Brandon Boyer

1 Reply

There’s sort of no better way to spend an hour or so of your Wednesday than with Exotworking‘s just-released game, The Visit, which, finally, fully considers — to all of its various logical conclusions — the ethics of retro-platformer sociopathy.

It’s a brief, perfect short-story of a game which initially formed out of a 48 hour jam, by Irina Gross, Benedikt Hummel, and Majus Fietzek, who you may recognize as the developer who landed himself a Double Fine internship by putting together a fully playable adventure game “application”.

Just as funny (if not as anarchist & severe) as TheCatamites’ Murder Dog, you’ll be finished with The Visit when you’ve branched out on all six punchline paths, only the three most obvious of which I’ve yet found, each as satisfying as the last — the best kind of mid-week distraction. [The Visit, via Tim Schafer]

See more posts about: , ,