NOT EASILY FORGOTTEN: THE ART OF DOUBLE FINE’S LATEST AMNESIA FORTNIGHT


12.10.2012

Brandon Boyer

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With just over a day left to contribute to Double Fine’s latest season of their two week, five-game prototyping session, Amnesia Fortnight and receive all the games and video updates (plus several earlier prototypes), it seemed like high time for a wrapup of the concept art & illustrations that’ve been produced so far, because, almost instantly, each one has become a game I’m immensely excited for.

At the top is one shot from the Ico-inspired adventure The White Birch, below is the zero-episode of the daily updates the team has been providing over the course of the past week, and after the fold, a selection of the rest of the new games taken from Double Fine’s recently launched Tumblr.

If you like what you see (and you will!) don’t lose your last chance to support the cause and get all the eventual games for yourself.

Black Lake, by Brutal Legend, The Cave & Double Fine Adventure artist Levi Ryken, in which “you track animals trough a folk tale forest and purge evil from their dreams which have spilled out into the world.”

Hack ‘n Slash, by The Cave & Double Fine Adventure senior programmer Brandon Dillon: “A young elf uses her hacking skills to cheat her way through a classic action adventure.”

Spacebase DF-9, by former BioShock designer JP LeBreton, currently working on The Cave: “Build a space base where aliens can live and work, and watch interesting stories emerge from their simulated lives.”

The White Birch, from The Cave art director Andy Wood: “An ambient platform game (in the style of Ico or Journey) in which a young girl climbs a tower to escape a dark, hazardous forest.”

Autonomous, from Stacking lead & Brutal Legend art director Lee Petty: “Lost in a new-wave futuristic junk yard world, you must build self-directed automatons from found primitives to both explore and survive the hazardous environment.”