LISTEN: DEADMAU5 TAKES ON ZELDA


8.3.2009

Brandon Boyer

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Toronto electro artist Deadmau5 figures out the fastest way to get his crowd moving, opening his Nature One festival set this past weekend with a theme Familiar To Everybody. [via Anamanaguchi]

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HIGH CONCEPT: INSIDE ITALY’S THE ART OF GAMES GALLERY EXHIBIT


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8.3.2009

Brandon Boyer

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First mentioned back in March, I woke up this morning to find in my inbox this set of rendered preview images from The Art of Games exhibit still running through November at Italy’s Museum of Valle d’Aosta.

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Searching around trying to parse out what might have marked the occasion, I also stumbled across this video walkthrough of the exhibit, with the represented artists have provided concept art to games spanning Heavenly Sword, Deus Ex III, Half-Life, Fallout 3 and Afro Samurai (see a list of the artists here).

If you’ve been to the exhibit itself, let us know what you thought via the comments!

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WORD PLAY: BEATING POPCAP’S BOOKWORM WITH SCIENCE


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8.2.2009

Brandon Boyer

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It’s probably no coincidence that the weekend PopCap “does a Peggle” (in the parlance of our times) and drops the price for the iPhone version of its wordgame Bookworm from $4.99 to $0.99 (which is still active for a few more days [App Store link]), Flashbang head Matthew Wegner drops this: an automated OCR program to beat the ‘worm at his own game:

I still have a hard time increasing my mental lookup times for bizarre letter combinations. I don’t like the feeling of floundering at a task that I know is more well-suited to a computer. So I thought: Why not have a computer do the actual work?

Head over to his blog to see the process in action, about which he enticingly adds:

I may launch it as a service, actually. It would be amusing to unleash this on the hardcore Bookworm fans. You would take a screenshot, email it to some address, and get your best words emailed back in a minute or two. I wonder if people would actually use that? Only one way to find out…

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ONE SHOT: TRIPPING WIPEOUT HD’S LIGHT FANTASTIC


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8.2.2009

Brandon Boyer

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Edge editor Alex Wiltshire vies strongly against Duncan Harris’s own postcard-pretty Fallout 3 shots for the games-photographer crown, with this gorgeous set of photos capturing the chroma-smeared essence of PlayStation 3 racer Wipeout HD.

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GDC SLIDES: WHAT DISNEYLAND CAN TEACH YOU ABOUT GAME DESIGN


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8.1.2009

Brandon Boyer

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Found via a spied-upon conversation between Deus Ex: Invisible War and Karmastar designer Harvey Smith and God of War‘s David Jaffe: slides from this GDC talk I now regret missing (though it appears BB’s own Cory Doctorow didn’t), in which Pac-Man World, Maximo and God of War designer Scott Rogers explains that everything he knows about game design he learned from Disneyland.

Even without Rogers’ overlying explanation, there’s a lot to be gleaned from the slides, from Disney’s use of ‘weenies’ — distant landmarks to orient and draw the player into your world — storytelling via your environment, and building anticipation through landscape lulls.

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PROJECT Q: NICALIS REVEAL NEW GAME FROM KNYTT CREATOR NIFFLAS


7.31.2009

Brandon Boyer

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A nice late-night surprise found via TIGSource: indie dev Nicalis have revealed a fourth game in development at the studio, following their WiiWare Cave Story remake, the just-announced WiiWare version of La Mulana, and Nicklas ‘Nifflas’ Nygren’s original Night Game (which Nygren has apparently already wrapped development on).

Project Q as it’s currently known, is a new game from Nifflas that’s every bit vector/photo[sur-]real to the blotted pixels of his most famous indie work, Knytt, but which carries over every ounce of ambient exploration that gained Knytt its renown.

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In the accompanying IGN interview, Nicalis’s Tyrone Rodrigues and Nygren reveal that the game surely shares some resemblance to Knytt — and may indeed “take part in the same universe.”

But they say that Q, which stars a female protagonist and features new music from Yann ‘Nurykabe‘ van Derr Cruyssen (who helped create music for Knytt Stories [.zip] and the WiiWare Cave Story), sees its main character hopping from planet to planet non-violently finding pieces of a broken transporter, and will feature gameplay involving “a camera to document information and capture the environments.”

Nicalis say the studio “certainly [has] WiiWare in mind” for the game, but that it “could be WiiWare, Wii disc or even PSN, XBLA and PC.”

[Video taken from IGN’s original, because, really, like TIGSource says, your player’s hopelessly awful and needs a rethink, guys.]

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