LITTLEBIGWATCH: MEDIA MOLECULE SHOW OFF SHADOW OF THE COLOSSUS DLC


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6.9.2009

Brandon Boyer

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As if you weren’t sold already: following the teaser pic, the teaser vid and the Ico selection, Media Molecule show off the three Shadow of the Colossus costumes that are set for release on Thursday.

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My favorite detail so far from the entire Team ICO lineup? That little bitty plush Wander, desperately (but cheerfully!) hanging off Colossus Quadratus above.

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Team ICO Pack – Shadow of the Colossus [Media Molecule]


BUILDING BLOCKS: REECE WARD’S TETRIS SKYLINE T-SHIRT


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6.9.2009

Brandon Boyer

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Inspired by the Tetris Constructions pic that made the rounds a few weeks back, artist Reece Ward created this Tetris Skylines shirt, available now via RedBubble. [via technabob]

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ONE SHOT: EDGE MAGAZINE/ARMY OF TROLLS’ WICKED PIXEL POSTER


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6.9.2009

Brandon Boyer

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As if you needed another reason to subscribe to peerless UK games mag Edge, they drop a little “bet you wish you’d had one now, don’t you” bomb, this pixel poster from Gary ‘armyoftrolls‘ Lucken included with subscriber copies of issue 203, which is just basically rife with overt and covert games references from the past 30 years. Click the image for the big blown up version and let us know what you spot.

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ONE SHOT: STEPHEN GIBSON’S STYLISH ART FOR ART STYLE DOWNLOADABLES


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6.8.2009

Brandon Boyer

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Stephen ‘espiox‘ Gibson dares to dream up retail packaging for Nintendo/Skip’s Art Style series of DSi downloadables, in the style of the Game Boy Advance’s Art Style predecessor, the bit Generations franchise [as shown here].

I only wish he’d taken that PictoBits art — which visually recalls the earliest cartridge art from Nintendo’s 8-bit Famicom [seen here] and broken it up into chunkier pixelated squares. [via Tiny Cartridge]

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LISTEN: BIT SHIFTER’S 2007 BLIP FESTIVAL DRUM’N’BLEEPS


6.8.2009

Brandon Boyer

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Continuing 2 Player Productions’ drip-feed of performances from the 2007 Blip Festival, they’ve just uploaded this Bit Shifter track, Rough Weather, that gets the crowd all down and dirty, including one conspicuously spotted audience member that you may recognize from another games website (see if you can find them!).

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MICROSOFT’S BUILD-YOUR-OWN-GAME PROJECT KODU DUE ON 360 IN JUNE?


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6.8.2009

Brandon Boyer

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Remember Kodu? Microsoft’s new 21st century LOGO Steve Ballmer demonstrated during CES that the company hopes will help children learn game/programming logic by piecing together small works of their own on the Xbox 360?

Very much lost in last week’s news was this blog update from the team that says after all its years in development, they’re finally putting the final touches on the package for its release by the end of June.

It’s still not clear how the project will be integrated into the current Xbox 360 lineup, apart from the earlier promise that it’d appear as part of the Community Games initiative: whether that’s as a separate group entirely, or as a first-party Community Games release. It’s just as unclear whether sharing of created game will still be an integral part of the experience.

See more about Kodu at its Microsoft Research project page. [via IGN]

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ONE SHOT: HARMONIX’S OWN PRIVATE ABBEY ROAD


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6.8.2009

Brandon Boyer

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The legendary Abbey Road studio, recreated in plastic form for E3 to promote The Beatles: Rock Band, as photographed by Harmonix creative director Josh Randall.

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THE 4 THINGS GAMERS NEED TO KNOW ABOUT APPLE’S WWDC KEYNOTE


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6.8.2009

Brandon Boyer

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1.) Apple will be releasing a new model iPhone on June 19th

For all those iPhone gamers that were holding their breath through the first hour and fourty-five minutes of the conference (where Apple showed off its new, lower priced MacBooks and Snow Leopard upgrades), they got what they were waiting for: the iPhone 3GS (the ‘s’ stands for ‘speed’).

Apple touted the fact that the 3GS will load SimCity 2.4 times faster than the original iPhone (among other 2-3x improvements), will support OpenGL|ES, and will include new hardware like a 3 megapixel camera (with tap-to-focus capabilities, better low-light shots, etc) and 30fps VGA video recording (with integrated YouTube uploads), a digital compass, and voice activated commands.

The new model will launch in the U.S. on June 19th at a price of $199 for the 16GB model, $299 for the 32GB model, while the standard 3G drops today to $99.

What Apple didn’t stress was the idea that games that take advantage of the faster model might soon bring about an App Store split that sees new titles created ‘for 3GS only.’

2.) Apple will also launch the 3.0 firmware on June 17th

Even for all those that aren’t planning to upgrade their hardware, the new 3.0 software will be released two days ahead of the new models (with ‘100 new features’) and will bring previously touted new advances for games like push notification, auto peer-to-peer multiplayer searching over Bluetooth, and in-game upgrade purchases, with the same 30-70 Apple/developer price cut. Developers can also now embed geolocation/the Google Maps code into any application, which could lead to new and better geo-aware games. The upgrade will be free for iPhone users, and will cost $9.95 for iPod Touch owners.

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3.) Games took a relative back-seat during this keynote

Compared to previous keynotes, which introduced the iPhone and its competitive strengths via game demonstrations (think Monkey Ball and Spore), the game demos this time ’round were on the light side.

Apart from mentioning Dizzy Bee developer Nathan Hunley in a lineup of developer profiles, and bringing Gameloft on stage to demo their racer Asphalt 5 (with Bluetooth multiplayer), the biggest star of the game show was ngmoco, who took the spotlight to show off their just released (App Store link) spherical tower defense game Star Defense (previously featured several times, and more on that later).

In particular, ngmoco showed the upcoming in-game expansion store coming soon to the game, where users can purchase additional maps (as above, via gdgt’s liveblog of the event).

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4.) Here’s what Apple didn’t mention: improvements to the App Store experience

Talk to any App Store developer and what you won’t hear is any complaints about the current iPhone’s hardware. The mounting problem and pressure for indie devs isn’t one of performance, but of exposure.

Apple was very happy to note that there are 50,000 apps on the store, miles ahead of the competition (photo again via gdgt’s liveblog), an install base of 40 million, and a billion apps sold. Developers are just as unhappy to note that, as one recently put it to me, the App Store experience is like “the world’s biggest Wal-mart with one single aisle.”

Until Apple addresses UI concerns — the ability to sort by rating? Further granularity in its sub-sections? The rumored ‘Premium App’ split? More transparency on who becomes ‘Featured’ and why? — all the speed in the world isn’t going to increase a developer’s chance to stay afloat in a sea of garbage.

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A SIMPLE PLAN FOR YOUR SIMPLE HOME: THREADLESS/BLIK VINYL DECALS


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6.8.2009

Brandon Boyer

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The studious invaders of Neil Gregory’s A Simple Plan T-shirt are now available as a full-size sticky vinyl wall decoration as part of the Threadless crossover efforts at wall-decor clearinghouse Blik, the same company that offers official Nintendo vinyl, more i-am-8-bit and traditional invaders, and, of all things, an exclusive Of Montreal set. [via technabob]

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LITTLEBIGWATCH: MEDIA MOLECULE REVEAL ICO, YORDA COSTUMES


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6.8.2009

Brandon Boyer

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Handily tidying up any lingering questions I had about this week’s LittleBigPlanet crossover DLC pack, Media Molecule have revealed that it will contain stickers, sounds, and costumes not only for Shadow of the Colossus, as teased last week, but Ico as well, as teased even earlier.

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While the pack doesn’t seem to be as much of a game changer as the Metal Gear Solid blowout (which also introduced guns to the game, giving everyone big hopes for Wander’s sword in this), I’m still very much looking forward to seeing both games’ iconic imagery run through the lens of MM’s artists.

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