London-based illustrator and animator James Gilleard has partnered with Chicago art/culture gallery OHNO!DOOM for an exhibition opening this Saturday, October 6th, featuring 18 original art pieces he’s created in tribute to Fumito Ueda’s PS2 classic, Shadow of the Colossus.
To mark the occasion, Gilleard’s given Venus Patrol permission to feature previews of all 18 pieces, which we present in ultra long gallery format below. Interested & local parties can view all the pieces live at OHNO!DOOM’s 1800 N. Milwaukee Ave. location (recently the site of a similarly amazing Adventure Time tribute show) — if you manage to make it out, take photos of the proceedings!
Another quick & masterful Shadow of the Colossus sketch from Rachel Morris, who, in addition to everything else, is one of the key character designers behind Thunderbeam, the upcoming iPad adventure game from Austin indie upstart Karakasa Games.
A sketchy portrait of Shadow of the Colossus‘s Wander & Agro from Rachel Morris, the New York based artist behind the NYU Game Center lecture series posters, each of which is more or less a masterpiece, and most of which you can buy as prints via her Society6 shop.
My favorite detail so far from the entire Team ICO lineup? That little bitty plush Wander, desperately (but cheerfully!) hanging off Colossus Quadratus above.
Team ICO Pack – Shadow of the Colossus [Media Molecule]
As they quietly teased a few weeks ago, Media Molecule has just confirmed that Shadow of the Colossus DLC (and, presumably, Ico as well?) will be coming to LittleBigPlanet next week as part of their ongoing game crossover campaign.
And that’s my week officially made.
This is a heads up simply to point out that there exists a fantastic Picasa gallery that’s collected all things Shadow of the Colossus, from the stupefyingly hi-res screenshots like the above, to scans of its artbook and viral campaign images, and, oddly, a fan-made collectible card game based on Fumito Ueda’s second PS2 masterpiece. [via Tom]
1UP’s just-published interview with Ico creator Fumito Ueda looking back at spiritual sequel Shadow of the Colossus some three years later was interesting not so much at what it revealed about the game, but about the practicality of Ueda in his approach to its creation.
Both games are heralded as some of the high-water-marks of games as art, and Ueda wins points for his approach the narrative debate (“there should be game design first and a story that suits the design, not the other way around”), and commercial intentions (“if I were to choose between something that sells for a moment and is forgotten, and something that doesn’t sell much but is remembered, I would choose the latter”).
His response to the hero dynamic was interesting, though:
Making a lead character female seems to be fascinating cinematically, but I picked a male character since most game players are male, and they need to become emotionally involved with the lead character. However, recently there have been many female gamers, so it is possible to have a female leading character, I guess.
And it was interesting to see that in both games, unlike most other adventures which are built on the very foundation (see: Zelda), Ueda deliberately left out unlockable weapons that would operate as “skill changes” — keeping the player on an even keel throughout.
As for what the team is doing now, nothing much has been said other than the above teaser image used for a recruitment ad, and a comically unhelpful appearance on the PS3’s Mainichi Issyo channel (aka, where those Sony cats come from), where he showed up and parted with nothing more than a drawing of the cats being chased by a colosso-feline.