THE 4-BIT FUTURE: SIGNALNOISE’S LEGACY 2600 PRINT


legacy2600.jpg

6.15.2009

Brandon Boyer

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And speaking of Bit.Trip: continue to check the twitter feed from artist (and BBG re-designer) James ‘Signalnoise‘ White today for a contest that could net you an alternate version of his fantastic ‘Legacy 2600’ poster at right.

Originally designed in hopes that Atari would allow it as a semi-official tribute, the design is still unmistakably and gloriously 4-bit futurist even without the famous logo, but White’s discovered a small run of early test prints with Atari’s name intact, which is what’s up for grabs today.

Even if you don’t make it through the contest, the now revised print can be ordered via White’s store, alongside other sexy retro-tech tributes.

Signalnoise Retweet contest today! [James White]

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MEAT HIGH: WIIWARE’S SUPER MEAT BOY GETTING BIT.TRIP CROSSOVER


commander video.jpg

6.14.2009

Brandon Boyer

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Edmund McMillen and Tommy Refenes’ WiiWare revamp of the original web game Meat Boy has already promised a number of indie games crossover cameos — see: the previously covered appearance of Braid‘s Tim. Now, as revealed in the team’s latest Nintendo Power appearance, they’ve just revealed the latest and so far most surprising: Gaijin Games’ retro-rhythm franchise Bit.Trip.

The cameo will be two-fold, explained McMillen: series mascot Commander Video (above) will not only be an unlockable character, but that “he will also have a very hard level based around Bit.Trip that you will have to beat to unlock him. His level will be one of many secret warp zones hidden throughout the game.”

Read the full Nintendo Power interview via McMillen’s blog, and follow continued updates at Super Meat Boy very own blog.

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ONE SHOT: R-TYPE’S WARSHIP CORE, RENDERED IN PLASTIC


6.14.2009

Tom Armitage

4 Replies

Via Offworld columnist Jim Rossignol‘s Twitter stream comes this fantastic piece of amateur modeling – a Japanese garage kit of the legendary third stage boss from R-Type. Visible as a whole, rather than spread across multiple screens-worth of scroll, it’s really quite striking – and there’s even a little R9 fighter for scale.

[R-Type Warship Core 3rd stage final boss – Retrogame e Modellismo statico giapponese, hobbymedia.it]

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MORE AUGMENTED REALITY FUN: SAVANNAH/GEORGIA TECH’S MOBILE ZOMBIE SHOOTER ARHRRRR


6.13.2009

Brandon Boyer

3 Replies

Savannah College of Art and Design and Georgia Tech Augmented Environments Lab have jointly unveiled ARhrrrr, the latest proof of concept handheld augmented reality game that lets players set up and then defend a small town from zombie hordes, using, yes!, orange and green Skittles as proximity mines.

As always (or at least, since we started to see these high profile AR demos on mobile games devices like the catastrophically ill-fated Gizmondo), the only drawback is its platform: a devkit running Nvidia’s Tegra mobile chip, which puts it sadly out of reach for iPhone/DSi/PSP players.

ARhrrrr! [Augmented Environments Lab]

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HEY LA: DON’T FORGET TO PLAY J.OTTO/KYLE PULVER’S JOTTOBOTS TOMORROW


jottocardwebs.jpg

6.12.2009

Brandon Boyer

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Citizens of Los Angeles, your friendly Offworld PSA reminder: tomorrow marks the opening night of J.otto Seibold’s gallery show at Giant Robot’s GR2, located at 2062 Sawtelle Blvd, complete with your chance to play the fifth artxgame, Jottobots.

See the official Offworld unveiling for more information!

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