LAND OF THE RISING SUNNY: SIMON PARKIN’S NANAON-SHA STUDIO VISIT


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5.28.2009

Brandon Boyer

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Says UK journalist and Offworld contributor Simon Parkin of his latest upstart photo series WorkStation:

Offices are offices, whatever their location, but having visited a number of development studios across the world, I still find it interesting how diverse they can be in the details. You can tell so much about the minds and ideas that inhabit a desk just by looking at the detritus on and around it.

WorkStation aims to be an intermittent feature, offering a window into the development environments of studios around the world.

And he’s started it off in as wonderful a place as I could imagine, Parappa dev NanaOn-Sha‘s Tokyo studio, with, as above, a full size figure of WonderSwan oddity Rhyme Rider Kerorican and more Parappa/UmJammer Lammy merch than you could ever fathom. Visit Parkin’s Chewing Pixels blog for the whole set.

WorkStation #1: NanaOn-Sha [chewing pixels]

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MUG SHOT: CAPCOM KOREA’S PROMOTIONAL SERVBOT COFFEE MUGS


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5.28.2009

Brandon Boyer

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Apologies for the lack of updates lately — I’ve been suffering from extreme under-the-weatherness for a few days now — and for the brief catchup I’ll be doing to get the site back up to speed.

As mea culpa, I offer another in a long line of objects to covet (and to keep your eyes peeled on eBay for): this set of Dead Rising Servbot mugs, meant to be served during your own dawn of the dead, and emblazoned with both series producer (and Mega Man creator) Keiji Inafune’s john hancock and Mega Man sketch.

The don’t-call-them-Lego-headed Servbots continue to be a Capcom series favorite, most notably for their appearance in what might have been the studio’s top three shining moments of the PlayStation era: action/puzzler The Misadventures of Tron Bonne, a game I’d desperately like to see come to the PlayStation Network store for PS3/PSP play.

Say “Good Morning” with a Servbot Coffee Mug [Capcom-Unity]

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GHOSTWIRE: AUGMENTED REALITY GAME PREPPED AS DSI DOWNLOADABLE


5.28.2009

Brandon Boyer

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While it may not be the full blown environmentally-aware augmented reality game we’ve been promised for years now, Swedish studio A Different Game’s Ghostwire — just announced as in development for the DSi’s downloadable DSiWare service — is a fine step in the right direction.

Originally created for, as above, Nokia mobiles, A Different Game describes Ghostwire as a “collection and adventure game” that lets players use the camera, microphone, and on-screen frequency modulator to help unearth (un-aether?) spirits around you, who each have unique riddles to solve to bring their wandering souls to final peace.

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The DSi version mockup, as above, includes a number of cute updates, most notably the use of its player-facing internal camera to catch yourself in the frightened act. A Different Game’s official site has more info and video of the award winning mobile version.

Ghostwire [A Different Game]

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ONE SHOT: THE EVOLUTION OF BIOSHOCK 2’S BIG SISTERS


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5.27.2009

Brandon Boyer

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Early concepts for BioShock 2‘s Big Sister by Colin Fix (and additional Little Sister concepts by wife Annie Fix). [via Super Punch]

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LISTEN: ENSO, NO CARRIER, ANIMAL STYLE’S LATEST PULSEWAVE NES FLIER


5.27.2009

Brandon Boyer

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The latest NES flier (rom link) for The Tank’s May 30th Pulsewave show, which will feature performances by minusbaby, Lutin, and Adams/Stern, and visuals by JYK, noteNdo and Paris. As usual, Enso provides the 8-bit cinematics, accompanied by chip musician Joey ‘Animal Style‘ Mariano [MySpace].

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