With AtomicToy’s fantastic Dude-A-Day project currently making the design/culture blog rounds, I’d hoped Andy Helms would make good with the games related dudes, and, happily, the dude’s been abiding since its late October get-go: Half-Life, Metal Gear, and Mega Man abound.
As Helm’s style also brings to mind the double fine work of Psychonauts/Brutal Legend artist Scott C., I’ll also note that the latter has been going great guns with his own Double Fine Action Comic — I’ve been extra sweet on his recent founding father kick.
Combining Japan’s apparently resurgent enthusiasm for electronic novelty banks and our own ongoing love affair with All Things Invader during Taito’s seemingly bottomless and endless treasure trove of 30th Anniversary tie-ins, CScout’s Japan Trend blog brings news of Takara Tomy’s just released Space Invaders cocktail cab bank.
While it doesn’t actually play so much as count your 100 yen coins with a new on-screen invader each time, its attention to detail, with the itty-bittiest instructions panel and color overlay (making it Space Invaders Part II, for the pedants), still manages to get a lustful rise.
Though presumably it’s just a happy accident, ThinkGeek’s newly offered ‘Umbrella‘ umbrella is the perfect gift to say “let’s ward off the drizzle, and the undead, together.”
The campaign places the four survivors on the abandoned streets of Raccoon City after a truck crashes into their car. You head on foot to the police station in hope of rescue. Upon entering the station you receive help from an injured cop who points you in the direction of the sewers to escape the infested city, however the 4 survivors soon end up discovering the reason behind the infection when they come across a top -secret high tech research facility owned by the ‘Umbrella’ Corporation.
Flashbang’s latest tweet on via their official Blurst account is my new maddeningly opaque “what are they building in there” tease: the company says flight404’s generative and rhythmically pulsing beast, which bursts into a jet black flock of ravens on every kick, is apparently “one of many visual inspirations” for their next game, which makes me wonder if they’ve actually kicked the “mythical/extinct creature plus outlandish physical activity/heavy machinery” habit.
Next month sees the release of The Sims 3, the second sequel to one of the most popular videogames of all time. What’s interesting about the series is not simply its success, but the fact that it has essentially created a genre of its own. There are very few social people-sim games, and none that can even pretend to rival The Sims. I think Sims 3 will be the last Sims title that will launch with that kind of comfort zone. Its time as a one-game genre will soon be up.
The Sims is a game that has, quite deliberately, tapped into the mainstream of modern life, not just mechanistically (in a game about everyday lives), but aesthetically and fictively (with stories about, er, everyday lives). All of which led me to think about where it is that The Sims connects to culture generally. Where outside games do we see similar methods? Where are the resemblances and likenesses across media? Where else does this kind of appeal-to-everyday stuff really connect with our culture? I’d say it was in soap opera. (more…)
Today’s guardedly optimistic revival: casual MMO developer Jolt (they of the recent Google Maps enhanced long-distance trucker MMO Trukz [which friend of Offworld Mathew Kumar recently detailed]) have announced a revival of Infocom’s foundational text adventure Zork as a browser-based casual MMO.
Though they haven’t yet detailed how the game itself will operate, they have said Legends of Zork will provide a persistent world for all its players, who will take the role of a “laid-off salesman and part-time loot-gatherer, as he explores the Great Underground Empire.”
Reassuringly, it looks to be as much a labor of love as any: the game’s blog notes that “Double Fanucci also makes an appearance, in the form of a full deck of 174 Fanucci cards that you can collect and use to improve your skills,” and furthermore says that its multiplayer return will extend to grouping for tougher quests and arena battles.
Q-Games head Dylan Cuthbert has blogged to Sony’s official PlayStation outlet to note that their previously promised patch for Offworld 20 highlightPixelJunk Eden will be available tomorrow, adding a new multiplayer camera and a still undetailed “new control system.”
Even better, Cuthbert says an “Encore” version of the game is in development, offering only a teaser that the new expansion will add “crazy stuff,” though the notion of new Baiyon tracks (note that the Eden musician/designer has just released a new EP, Tachikanae) is more than enticement enough.