GT#5 : ICED
Shoot whole load of enraged YETIs in this probably very exciting downhill racer.
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Shoot whole load of enraged YETIs in this probably very exciting downhill racer.
See more posts about: GameToilet
Steal a paltry amount of cash from a Securicor van and run like **ing crazy. Avoid stuff !
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Find endless reasons to not charge into suicidal battle in this Novelty Hidden Object Game.
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Observe the shape of TDS before ripped open your target. Miss and he will just laugh at you.
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Jousting with AXES on top of cars ! With classy slow-mo Barber’s Adagio Kill Replay.
http://www.newgrounds.com/portal/view/561398
See more posts about: actualPlayableGames, Floaters, GameToilet, The Boy's idea
There are those who say that when any door closes another one opens. These people have clearly never queued for the ladies toilet in St Pancras Station. Conceptually, though, they have a point. Endings are often beginnings.
The biggest ending of all, however, has long had me beat. As a wet-humanist, I have no big expectations for life after death. A bit of rotting. General blankness. The absence of everything is a prospect I’ve always found more soothing than daunting. The concept of heaven has always troubled me far more. What would it be like? What would I want it to be like?
For a while I thought my answer to those questions was Phantasy Star Online. Perfect sunsets, nice greenery, good clothes, the company of friends. There was a timelessness on Ragol which would clearly have been compatible with eternity.
Today though, thanks to the slightly underwhelming reminders of ODST, I think I’d like to go to Silent Cartographer when I die. What could be better? It’s beautiful, for a start. The moon hanging fat in the sky, and the Halo stretching like spun silver around the horizon. Waves lap on the golden shore, shaded paths climb to airy peaks. (more…)
See more posts about: Offworld Originals, One More Go
‘Brought down’s obviously an overstatement, but the Occam’s Razor trouble with creating a game in which players can do “anything” is that they’ll use that anything to skirt the obstacles you place in their way.
In Scribblenauts‘s case, it’s an innocuous pair of handcuffs and a vending machine, the former of which can be attached to the level-goal collectible Starites, stuffed wholesale into the machine, and then dragged back wholesale to wherever you stand, where it will handily dispense your win-condition free of charge.
Luckily, with no online ranking or competitive aspect to speak of, the exploit does nothing but defeat and deflate your own pleasure with the game, should you choose to use it, but it’ll be interesting to see if developer 5th Cell respond with more than a smirking shrug over the coming weeks.
See more posts about: Offworld Originals
The best news I’ve heard in quite some time: Eskil Steenberg’s abstract painterly MMO Love is prepping a beta release possibly “just a matter of days” away, and has let loose a test client to gauge performance on various machines. While the client tantalizingly won’t let you connect to a server, it is the first opportunity to see the game running, finally, on your own hardware.
At the same time, Steenberg’s just released a batch of new screenshots that show, for the first time (so far as I’ve seen), the procedurally generated characters that will populate its world. More of those below the fold. (more…)
See more posts about: Offworld Originals, Wide
IGF grand prize nominated strategy game Dyson has just partnered with digi-distro Digital2Drive to open preorders for the game ahead of its October 20th release, and at the same time are announcing a new contest to let fans give it a new title.
The devs say the game — originally titled in tribute to “the work of theoretical physicist Freeman Dyson” — will be re-titled to whichever entry “best encompasses the mood and themes of the game,” and the winner will receive both a copy of the game and two additional Direct2Drive downloads.
See the contest page to enter, and visit the dev’s official home page for more information on the game.
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Less than a week away from announcing their first game, a little introduction to Hello Games: you may have spotted — especially if you were on the GDC Austin show floor — Hello’s recent appearance in Edge Magazine, where they talked about their decision to leave gainful employment elsewhere to set up shop for themselves and prepare their debut PC-, 360- and PS3-bound title.
If so, you may also have spotted (though only in print) the accompanying concept sketches by Hello artist Grant Duncan, which was basically all I needed to see to realize that the team was laser-targeting my one true heart (particularly with the cube-head at top) with whatever they had in store.
The dev team at Hello is made up of (from L to R) creative director David Ream (formerly of Kuju, where he helped expand the Geometry Wars universe with Galaxies), managing director Sean Murray (former Criterion tech lead on Burnout 3 and Black), artist Duncan (formerly artist on Sega/Sumo’s Virtua Tennis 3 and Sega Superstars Tennis), and programmer Ryan Doyle (also of Kuju, where he was lead programmer on the aforementioned Galaxies), and while none of the art sketches give too much away on the group’s debut game, it does give a distinct (and ultra-sweet) flavor of the direction they’re heading.
Below the fold then, four pages from Duncan’s sketchbook to let you get to know Hello. After you’ve taken it in, visit Hello’s website to read more (see esp.: this post, in which each of the team have been morphed into collectible diorama characters of their respective top games). (more…)
See more posts about: Offworld Originals, Wide, Xbox 360