As the game just manages to squeak past its £40,000 Kickstarter goal — with some 24 days left to go — UK indies Big Robot have just published the first real-live gameplay trailer of their upcoming ‘tweedpunk’ game Sir, You Are Being Hunted, which proves it to be more or less exactly what I hope for from any first-person shooter: a tense and cerebral slow-stalking & stealthy creeper.
With their goal met, the team have just detailed more automaton foes & new ‘stretch’ rewards, should the campaign continue as strongly as it has over the past few days, including ‘The Landowner’, a new NPC robot, the ability to hunt pheasant & rabbit across its landscape for sustenance, and entirely new island dominated by a dynamically generated ruined castle.
Visit Big Robot’s Kickstarter page for more information and to donate for your own copy of the game.
And then came an absolutely unreserved recommendation that everyone pitch in to see Big Robot’s procedurally generated ‘tweedpunk’ stealth/survival game, Sir, You Are Being Hunted, brought to the finish I’ve been anticipating for what feels like forever.
The game, being developed in part by former Offworld columnist Jim Rossignol (find an archive of his contributions here), features a world where “robots meet and drink tea in abandoned villages, poachers lurk in reed-beds, and red-eyed hounds patrol the moor”, with a primary focus on “exploration, non-linearity, AI interaction, survival, robots, sinister butlers, and hot drinks.”
Find more information on the campaign and make your contribution at Kickstarter, and see Big Robot’s own development blog on the game here for whole slew more concept art, screenshots and tech talk on its procedural countryside.