Archives: Bit.Trip


INTO THE VOID: BIT.TRIP CREATORS UNVEIL THEIR LATEST WIIWARE ENTRY


9.2.2009

Brandon Boyer

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After anonymously teasing a series of images via its new explorethevoid.com site (and going so rapidfire that I can hardly keep up with the last), Bit.Trip creators Gaijin Games have announced the latest in the WiiWare series with Void.

As you can see via the new video above, Void is less blatantly rhythm based than Beat and Core before it, and this time seems to draw more inspiration from the dark/light bullet-hell interplay of, say, Ikaruga.

Your mission this time, as best as I can tell, is to grow and maintain your void by continually collecting black pixels, each one adding, Katamari-style, to your girth, putting you in greater risk of colliding with the white, which appear to deflate you near instantly.

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Gaijin says their latest entry will include local four player co-op, and, mercifully, mid-level checkpoints, and will see chiptune maker Nullsleep pulling guest star duties in this episode. The game is due for WiiWare release this fall, and will be on display at the upcoming Penny Arcade Expo for first public consumption.

Bit.Trip Void [Gaijin Games]

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ONE SHOT: COMMANDER VIDEO, MEAT BOY STYLE


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7.10.2009

Brandon Boyer

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Franchise creators Gaijin Games show off Bit.Trip series mascot Commander Video as he will appear in Edmund McMillen, Tommy Refenes and Jon McEntee’s indie-cameo-packed Super Meat Boy WiiWare remake.

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LIGHT COMMAND: BIT.TRIP CORE COMING TO WIIWARE JULY 6TH


6.23.2009

Brandon Boyer

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The best bit of this latest Bit.Trip Core video? How completely innocently its gentle blips belie the searing block-tracer madness happening on screen — I’ve already essentially relented to the fact that this is going to be an even harder challenge than Beat, which really is saying a lot.

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The Gaijin team recently sent out this encoded message regarding its release date, which, like a fool, I spent a good amount of pre-sleep time trying to mentally work out, before waking up to realize it’s a simple 7 (July)/6 (th)/(of 200)9, but also conveying that they reckon that’ll make it officially the 100th WiiWare game to hit Nintendo’s service.

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And, more sadly, they’ve also just sent out this formal goodbye in light of yesterday’s events, proving that MJ touched even the virtual Commander Video, but presumably via Virt’s 8-bit Thriller.

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MEET THE BEAT-LES: BEHIND THE SCENES OF BIT.TRIP


6.15.2009

Brandon Boyer

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As Japan prepares to get its first taste of Bit.Trip:Beat via publisher Arc System Works, Arc uploads this video that I must have just plain overlooked back when the game first got its local release. It’s admittedly a touch on the overproduced side, but still a worthwhile watch to see the Gaijins behind the scenes.

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MEAT HIGH: WIIWARE’S SUPER MEAT BOY GETTING BIT.TRIP CROSSOVER


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6.14.2009

Brandon Boyer

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Edmund McMillen and Tommy Refenes’ WiiWare revamp of the original web game Meat Boy has already promised a number of indie games crossover cameos — see: the previously covered appearance of Braid‘s Tim. Now, as revealed in the team’s latest Nintendo Power appearance, they’ve just revealed the latest and so far most surprising: Gaijin Games’ retro-rhythm franchise Bit.Trip.

The cameo will be two-fold, explained McMillen: series mascot Commander Video (above) will not only be an unlockable character, but that “he will also have a very hard level based around Bit.Trip that you will have to beat to unlock him. His level will be one of many secret warp zones hidden throughout the game.”

Read the full Nintendo Power interview via McMillen’s blog, and follow continued updates at Super Meat Boy very own blog.

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YOUR BIT.TRIP:CORE CHIPTUNE GUEST STAR: BUBBLYFISH


5.20.2009

Brandon Boyer

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Bit.Trip creators Gaijin Games have just let slip that NYC chiptune star Haeyoung ‘Bubblyfish‘ Kim will be bookending their latest WiiWare rhythm-pong game, Core, doing the same title- and end-screen musical duties that Bitshifter did for their debut game Beat.

Above: my video of Bubblyfish performing at Kokoromi’s 2007 Gamma256 show in Montreal — give it a minute or so to really hot up. To hear more, see Kim’s home page and MySpace, and BBTV’s BlipFest 2008 coverage and interview.

Special Guest Star for BIT.TRIP CORE! [Gaijin Games]

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BEAM RIDER: THE LATEST LOOK AT GAIJIN’S BIT.TRIP: CORE


5.11.2009

Brandon Boyer

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Gaijin Games shows off the latest video of their next WiiWare retro-future rhythm game, Bit.Trip: Core, this time adding a touch more intrigue with the first mention of its multi-beam powerup, which doesn’t look helpful so much as downright necessary in fending off the constant omni-directional onslaught of pixels.

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ONE SHOT: BROWN BOX CREATOR BAER’S BIT.TRIP


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5.11.2009

Brandon Boyer

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How confident is Odyssey/’ping-pong’/videogame grandfather Ralph Baer at his own game? When he recently took on ‘pong’s neo-retro WiiWare remake Bit.Trip:Beat, he did it (and quite well, by the looks of the screen) holding the controller upside down. [via GaiijnGames]

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CROSS CORE: FIRST VIDEO OF GAIJIN’S LATEST WIIWARE BIT.TRIP


Not a day after originally mentioning the latest entry in Gaijin’s Bit.Trip WiiWare series, GameSpot gets the first exclusive video footage, and the extended look should be very warmly familiar territory for anyone that experienced the first.

5.1.2009

Brandon Boyer

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So what’s Bit.Trip: Core? A much less action-oriented and more dedicated rhythm game compared to the original Beat, but still no less of a low-bit audiovisual feast. Core loses all of its movement and keeps your control limited to a mid-screen cross hair, which can stretch laser lines in any of the four d-pad directions, used to fire at travelling pixels when they come into your range on musical cue.

More than anything else, what Core retains from Beat — and might probably rightly be called the bond that ties the series together (apart from the obvious graphic design and progression up and down from monochrome to hyper-color 3D — is the necessary tactic of unfocusing your eyes and taking in the screen as a whole.

At least with the first, and by the looks of this second, it’s a game of hoping your periphery is up to the task of tracking motion, rather than trying to stare down any single pixel, especially in later, more challenging sections, where they start to pump fake and feint.

GameSpot have two additional videos alongside the one above: see their coverage for more hands-on details.

Bit.Trip Core Hands-On [GameSpot]

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