[Wednesdays on Venus Patrol are GameToilet Days, where we feature new installments of the brilliant comic series from artist & game dev Jerry ‘King Baggot‘ Carpenter. You can find hundreds more entries in the series at the comic’s new permanent home, gametoilet.venuspatrol.com!]
I’m already deciding which cheesecloth tuxedo to wear when I pick up my award for this TEN YEARS FROM NOW…
Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.
In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.
See more posts about: A Fistful of Indies, Badland, IGF, JUEGOS RANCHEROS, Luigi's Mansion: Dark Moon, Melodive, Memory of a Broken Dimension, NightSky, Pipe Trouble, The Best Amendment, The Castle Doctrine, Triad
Organizers of the Independent Games Festival have announced that submissions are now open for 2010’s main and student showcases, with a deadline of November 1st and 15th, respectively. Finalists will be announced on January 4th and 11th of 2010, and, as usual, the IGF will be awarding some $50,000 in cash prizes spread across its visual art, audio, design, technical, ‘nuovo’ (formerly ‘innovation’), and audience categories, alongside the Seumas McNally grand prize.
On a personal note, I’ll be returning as a judge in both categories, alongside some excellent first-time compatriots, and am very much looking forward to spending time with (and subsequently exhaustively covering) everyone’s submissions.
Submit Your Game [IGF]
In its final spin-off awards announcement, the Independent Games Festival has named its finalists in the IGF Mobile competition, covering the best in games for the DS, mobile phones and, in partnership with oft-blogged publisher ngmoco, the iPhone.
The list, happily, reads like a who’s-who of some of Offworld’s favorites over the past several months (and indeed I took an earlier look at the full list of entrants in December): iPhone tower defense hit Fieldrunners, musical lover’s quarrel art-piece Ruben and Lullaby, Secret Exit’s rope-tied Zen Bound, and recent Offworld favorite cubist platformer Edge.
The Mobile competition this year is offering $30,000 in prize money, and the winners, as with its sister competitions, will be announced at the awards ceremony this March 25th (with a special Mobile conference awards show the night prior) during the 2009 Game Developers Conference.
Hit the jump for the full list of finalists and links to our previous coverage on the entrants. (more…)
Ian Dallas’s Unfinished Swan video enraptured blogs everywhere before Offworld had a chance to leave the launch pad, but now the game’s been named one of this year’s ten finalists in the Independent Games Festival’s Student Showcase, so I’ve got a great excuse to run the video again.
Elsewhere, the finalists included Feist, also a finalist in the main IGF competition (see my writeup of that in the Offworld Guide to the 2009 IGF), the environmentally minded “Tetris meets Sim City” City Rain, the “exploration of familial relationships” game Where is my Heart?, and, errr… the “funkalicious first person dish washing wonder” Dish Washington, created as… a Half-Life 2 mod?
Expect more in-depth looks at the games soon, and hit the jump for the full list of entrants and links to their respective IGF pages. (more…)
The Independent Games Festival has become a bedrock institution for the games industry, especially within the past few years.
Apart from being a celebration of inspired and auteur design — design with passion — it’s also become a fast-ticket to getting noticed by console makers eager to bring the best of the fresh talent exclusively to their download services.
Braid, World of Goo, Darwinia, Everyday Shooter, Crayon Physics, Audiosurf — all truly became names of their own following IGF successes. In the spirit of looking forward, then, and because Offworld’s initial mention of the 2009 winners amounted to little more than a rote list of names, I’ve taken the time to sit down with all of this year’s finalists and try to contextualize each entry (bar those cases where my hardware unfortunately failed me).
Inside you’ll find as many video demos as I could muster, links and mentions to those games currently available to try for yourself, and an independent summary of each of the 22 finalists this year. As with our Offworld 20 best games list, any comments can be left via this page below.
The Independent Games Festival has announced its list of finalists for this year’s competition, culminating with this year’s awards show on March 25th. Topping the list of nominations is Q-Games’ fantastic PixelJunk Eden, which nabbed Visual Art, Audio and Technical Excellence spots, as well as Hemisphere Games’ cellular puzzle game Osmos, which earned Technical and Design nominations, as well as a nomination for the overall Seumas McNally Grand Prize.
Other notable entrants include Amanita’s Machinarium, the latest point and click adventure from the maker of the brilliant Samorost series, Between, the Esquire-curated game from Passage creator Jason Rohrer, and high-concept fan-favorite You Have To Burn The Rope from Mazapan.
Hit the jump for the full list of nominations. (more…)