You’ve seen the trailer, but Incredipede creator (& real live Spelunky character) Colin Northway has just posted an extended video breakdown of how to solve one of the game’s challenges, where the player’s asked to scoop up a falling bonus apple from behind a wall and deliver it to the goal before Quozzle — the game’s main character — does herself.
Admits Northway, of the seven minutes of struggle it eventually takes:
I actually thought up this level on the bus. I also thought up a nice solution to it. Unfortunately the solution I thought would work didn’t work at all so I tried various things in this video until I got it. It’s not a great level and didn’t have the showiest solution but it gives you an idea of how to play.
[VP Rewind is a quick look back at the important events of the past week or two that should have been on Venus Patrol had it actually been alive.]
Already available for discounted pre-orders (due for release in just a few short months) or for getting Greenlit on Steam, if that is your wont, Incredipede is the latest from globe-trotting developer Colin Northway, first seen around these parts several years back having found somewhat overnight success with his very first Flash game, Fantastic Contraption, now a multi-platform powerhouse in its own right.
Incredipede doesn’t fall too far from the Contraption tree-of-knowledge, as it were, still apparently being primarily concerned with creating ambulatory creatures that traverse from one side of a level to another, but what’s most worthy of note here is just how much adding just one reactive eye can elicit real empathy & tension from a player — as the video above amply proves.
As a side note, I won’t take too much credit, but I definitely can still recall an old email thread where I ranted, “you gotta make it look like the Codex Seraphinianus!”, mostly because I can’t find the email anymore, but also because Incredipede artist Thomas Shahan went into so much more fantastic territory than I could have even anticipated, and all I had to offer was a pile of words. [via Northway Games]