Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.
In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.
See more posts about: A Fistful of Indies, Colin Northway, Dennaton, Exotworking, Frobisher Says, Frog Fractions, Giant Sparrow, Goblet Grotto, God of Blades, Honeyslug, Hotline Miami, Incredipede, Klei, Mark of the Ninja, Nifflas, Night Sky, Richard Hogg, The Unfinished Swan, The Visit, TheCatamites, Twinbeard, White Whale
You’ve seen the trailer, but Incredipede creator (& real live Spelunky character) Colin Northway has just posted an extended video breakdown of how to solve one of the game’s challenges, where the player’s asked to scoop up a falling bonus apple from behind a wall and deliver it to the goal before Quozzle — the game’s main character — does herself.
Admits Northway, of the seven minutes of struggle it eventually takes:
I actually thought up this level on the bus. I also thought up a nice solution to it. Unfortunately the solution I thought would work didn’t work at all so I tried various things in this video until I got it. It’s not a great level and didn’t have the showiest solution but it gives you an idea of how to play.
[VP Rewind is a quick look back at the important events of the past week or two that should have been on Venus Patrol had it actually been alive.]
Already available for discounted pre-orders (due for release in just a few short months) or for getting Greenlit on Steam, if that is your wont, Incredipede is the latest from globe-trotting developer Colin Northway, first seen around these parts several years back having found somewhat overnight success with his very first Flash game, Fantastic Contraption, now a multi-platform powerhouse in its own right.
Incredipede doesn’t fall too far from the Contraption tree-of-knowledge, as it were, still apparently being primarily concerned with creating ambulatory creatures that traverse from one side of a level to another, but what’s most worthy of note here is just how much adding just one reactive eye can elicit real empathy & tension from a player — as the video above amply proves.
As a side note, I won’t take too much credit, but I definitely can still recall an old email thread where I ranted, “you gotta make it look like the Codex Seraphinianus!”, mostly because I can’t find the email anymore, but also because Incredipede artist Thomas Shahan went into so much more fantastic territory than I could have even anticipated, and all I had to offer was a pile of words. [via Northway Games]