[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]
Want to meet the creators of 2012’s breakaway hit Dishonored, learn more about Sony’s first-person paint-em-up The Unfinished Swan and take the role of a Cosmic DJ in a late-night dance party? Then join us Thursday, January 3rd, at 7:00PM as JUEGOS RANCHEROS returns at its new night and ND Austin venue, where we’ll be featuring an unbelievably awesome triple-header bill.
Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.
In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.
See more posts about: A Fistful of Indies, Colin Northway, Dennaton, Exotworking, Frobisher Says, Frog Fractions, Giant Sparrow, Goblet Grotto, God of Blades, Honeyslug, Hotline Miami, Incredipede, Klei, Mark of the Ninja, Nifflas, Night Sky, Richard Hogg, The Unfinished Swan, The Visit, TheCatamites, Twinbeard, White Whale
[VP Rewind is a quick look back at the important events of the past week or two that should have been on Venus Patrol had it actually been alive.]
I’ve been semi-deliberately been keeping myself in the dark (no pun?) on developments with Giant Sparrow’s The Unfinished Swan, originally unveiled nearly four years back as an intriguing IGF Student Showcase proof-of-concept based around revealing world geometry by judiciously applying splatters of black paint to the world.
Now a full Sony Santa Monica production coming soon as a downloadable PlayStation Network game, this latest peek behind the curtain reveals a fantastically tender storybook backstory that gives the entire experience an unexpected emotional charge that I’m definitely not sorry I spoiled for myself. [via Giant Sparrow]