ATTRACT MODE, JAMES HARVEY, SPACESICK TEASE OFFICIAL CAVE STORY T-SHIRTS
Quietly revealed in the latest issue of Play Magazine, handily scanned in by James Harvey, and well spotted by Tiny Cartridge: this set of early sketches for official Attract Mode T-shirts based on Pixel’s landmark freeware indie hit Cave Story, the game currently, as previously mentioned, being ported to WiiWare by Nicalis.
The designs shown, Play says, are by the aforementioned James ‘Harvey James‘ Harvey (the same as behind the early and still heavily coveted Attract Mode Game Boy Girl design), and apparently by Mitch ‘Spacesick‘ Ansara (frequently featured here on Offworld), though all of the designs above appear more Harvey-ian and less Spacesick-ian to me.
Either way, hopefully we’ll see something more official soon, Play reports that the designs are just waiting for Pixel’s final sign off. [via Tiny Cartridge]
- E309: the latest look at Nicalis's Cave Story WiiWare remake …
- So sick: Spacesick's 8-bit title screen for a NES game not yet …
- Harvey James's Mother 3 fan art vanguard
- Attract Mode's attractive blog
- See Kyle Pulver/J.otto Seibold's Jottobots in massive motion …
- artXgame: see the 4 games of Giant Robot's Game Over/Continue …
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DAY MADE, MIND BLOWN: IT’S PORTAL IN ASCII
Joe ‘Cymon’ Larson finally reveals his upcoming text-only indie ‘de-make’ of Valve’s Portal, in ASCII (appropriately titled ASCIIpOrtal). If you’re thinking “eh, I’ve already seen it done in Flash“, or can’t even fathom how exactly it’d work, get revved up: its “through the portal” view is properly mind-bendingly good stuff.
To say nothing of its simple little ♥ companion cube. [via Erin Robinson]
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ONE SHOT: A REXBOX TRIBUTE TO GUYBRUSH THREEPWOOD
With the XBLA remake of the original Secret of Monkey Island just a week away, LittleBigPlanet and Grip Wrench artist Rex Crowle does up main hero Guybrush in his own inimitable style.
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ONE SHOT: HELLO MARIO, HELLO LUIGI
C’mon, you know you love it. Look at their little mustaches. Just look at them. [via TinyCartridge]
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FREE DOWNLOAD: MEGA MAN, FOR YOUR ATARI 2600
And then more Atari developments ensued, as David Galloway released the ROM for his Atari 2600 re-make of Capcom’s Mega Man, curated by and compiled for the 2007 I Am 8-bit exhibit, and demonstrated above by Tiny Cartridge’s Eric Caoili. [via retronauts, via Daniel Rehn]
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LOOMING LARGE: LUCASARTS BRINGING CLASSIC ADVENTURES TO STEAM
Following the surprise E3 announcement that LucasArts was spearheading two new campaigns to revive point and click adventure franchise Monkey Island, the company has also just announced that they will be partnering with Valve’s digital download service Steam to make available a number of its classic (and more recent) adventures.
The campaign will begin Wednesday July 8th with ten games, including three Star Wars titles: Battlefront II, Republic Commando and Starfighter, three Indy Jones games: Fate of Atlantis, Last Crusade: The Graphic Adventure and the original Lego Indiana Jones, two classic CD-ROM era adventures, LOOM and The Dig, as well as Thrillville: Off the Rails, and — my pick of the litter — cult 3D shooter Armed and Dangerous, still the finest and funniest work Planet Moon has done since its Giants: Citizen Kabuto.
The company says further announcements about future titles will be made via its Twitter feed.
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VIDEO: JASON ROHRER, CHRIS CRAWFORD GO INTO THE NIGHT
Another link I’ve probably sat on for a bit too long, but present here for the remaining few: arts program Durch die Nacht mit (Into the Night with) — who are responsible for pairing off and filming a number of unlikely/excellently matched sets of creators like Run Lola’s Franka Potente and John Carpenter or Miranda July and David Shrigley (do need video of that, please) — were at GDC this year to catch a meeting between Passage/Between creator Jason Rohrer and games design veteran Chris Crawford.
While the video above only captures the first moments of their introduction (and sees Crawford perhaps the most delightfully gracious and still cheerfully cantankerous as I’ve seen him in a while), blogger Bruno De Figueiredo has the rest of the episode available on his dieubussy blog, which, he says, sees Rohrer and Crawford “wander about the city, engaging in a rather deep albeit contagious dialogue about the root of video games and the process of their creation.”
Bonus points for spotting Jottobots/Snapshot creator Kyle Pulver‘s background cameo near the end of the clip.
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ADVENTURETIME APPROACHES: PRE-ORDERS OPEN FOR AMANITA’S MACHINARIUM
Apparently neglected by more than just me over the holiday weekend: Samorost creators Amanita Design have opened pre-orders for their IGF winning PC/Mac followup Machinarium — due for release in October — and are offering a soundtrack EP and wallpaper pack as an early bonus.
Think of it as Amanita paying you the $3 discount to listen to the game’s music early, and you’ll see that there’s no reason to not support them now for your inevitable download later. [via infinitelives]
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DEVO VS. INVADERS VS. YOUR WALL: SCOTT C. PRINTS NOW AVAILABLE
Now available in a very limited — and, at $30, very affordable — run of 150 signed editions (well, 149, after I snagged one): Double Fine artist Scott C’s Keeping Them At Bay, formerly known as your ‘one shot’ for May the 28th. Several more of his fantastic designs are also available. [via Scott C]
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BIT BY BIT: ATARI MUSEUM RELEASES ATARI 7800 DIG DUG, CENTIPEDE, GALAGA SOURCE CODE
And then this happened: Atari Museum has dug up, restored, and released the source code for the Atari 7800 versions of: Ms. Pac Man, Dig Dug, Robotron 2084, Xevious, Sphinx/Nile Flyer/Desert Falcon, Centipede, Commando, Crossbow, Food Fight, Galaga, Hat Trick and Super Stunt Cycle/Motopsycho, along with the Atari 2600 version of Joust, OS codes, and Atari ST dev kits and animation tools.
Head over to Atari Museum for all the download links, and to thank the author for “climbing into a filthy dumpster at 3am in the morning behind the old Atari building in Sunnyvale.”
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