Quite big news for the Humble Bundle series, as the just-launched latest Android Bundle features the premiere of Superbrothers/Capy/Jim Guthrie’s Sword & Sworcery EP on the device — something the devs long-maintained would probably never come to fruition — alongside Tiger Style’s Waking Mars, Petri Purho’s Crayon Physics Deluxe, Omni System’s Eufloria, Cipher Prime’s Splice, and Amanita’s Machinarium.
Purchasing the bundle also nets you Steam keys for the PC/Mac/Linux versions of the games, and soundtracks for each, making it one of Wolfire’s most essential bundles they’ve offered so far.
A collection of concept art sketches recently published by Pixels at an Exhibition shows artist Adolf Lachman tapping Giger for a character in Jakub ‘Amanita‘ Dvorský’s rusted steampunk adventure Machinarium.
If you’ve been following the progress of Samorost creator Jakub ‘Amanita‘ Dvorsky’s Flash adventure Machinarium, the first 40 seconds of this latest teaser trailer will look fairly familiar. Stick with it long enough, though, and he’ll prove to you that everything you’ve seen so far is just the tip of the iceberg, wonders-wise: the sad tale of the drumless drummer just about broke my heart.
Machinarium is due for release on October, and, as mentioned, pre-ordering now nets you a downloadable EP of the game’s soundtrack.
Apparently neglected by more than just me over the holiday weekend: Samorost creators Amanita Design have opened pre-orders for their IGF winning PC/Mac followup Machinarium — due for release in October — and are offering a soundtrack EP and wallpaper pack as an early bonus.
Think of it as Amanita paying you the $3 discount to listen to the game’s music early, and you’ll see that there’s no reason to not support them now for your inevitable download later. [via infinitelives]
As I mentioned in my guide to the 2009 IGF, Jakub ‘Amanita‘ Dvorsky’s latest Flash adventure Machinarium is the natural evolution from his earlier Samorost games: as intricate and expressive as those games were, but now mechanically more complex, with the addition of inventory-based puzzles, and more focused on the navigation through the world, rather than rotely pointing and clicking to progress.
Dvorsky has uploaded the latest look at the game and (minor spoilers aside), it’s a must-watch, and drives home why my bet is on Machinarium making a number of top 2009 lists.
Machinarium home [Amanita Design]