ONE SHOT: WINONA NELSON’S HYPER-REAL SUPER MARIO BROS 2
A new perspective and a new style manages to make Shy-guys as gnarled and horrifying as maybe we should have seen them all along. Art by Winona Nelson, concept artist at Giants, MDK and Armed and Dangerous developer Planet Moon. Nelson offers offers prints for sale here, but released this image in ultra hi-res for you to print yourself, spotted by Infinite Lives.
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TIME-SHIFTING PLATFORMER BRAID RELEASED FOR THE MAC
Console-less and PC-less Mac user still waiting for your chance to play Number None’s time-shifting platformer Braid? The wait is over: Penny Arcade Adventure devs Hothead have just announced the release of the game to their digital download service Greenhouse, alongside a free demo.
Braid [Greenhouse, Number None]
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VIDEO: SPACE INVADERS, THE CARNIVAL GAME
Hit the UFO, win a giant stuffed Gloomy Bear invader. Created for Red Bull Music Academy’s Guten Touch interactive art installation by Multitouch Barcelona, the group behind the recent ‘Hi’ human interface project, and who are chasing my one true heart by consistently using Lullatone as their video soundtracks.
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YOUR BIT.TRIP:CORE CHIPTUNE GUEST STAR: BUBBLYFISH
Bit.Trip creators Gaijin Games have just let slip that NYC chiptune star Haeyoung ‘Bubblyfish‘ Kim will be bookending their latest WiiWare rhythm-pong game, Core, doing the same title- and end-screen musical duties that Bitshifter did for their debut game Beat.
Above: my video of Bubblyfish performing at Kokoromi’s 2007 Gamma256 show in Montreal — give it a minute or so to really hot up. To hear more, see Kim’s home page and MySpace, and BBTV’s BlipFest 2008 coverage and interview.
Special Guest Star for BIT.TRIP CORE! [Gaijin Games]
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TWO YEARS LATER: NEW DETAILS ON THE LONG-DORMANT KATAMARI DAMACY ONLINE
Just when it’d almost fully receded from your memory (the last we heard of it was in January of 2007), andriasang notes a new article on the Korean-exclusive massively multiplayer Katamari Damacy Online.
Unfortunately, the update only goes so far as to profile two new playable cousin characters, and a vague storyline, as translated by andriasang, that concerns “a black hole that forms after the King decides to hold a picnic,” which players will seal off with their rolled up katamari.
The game is apparently, though, due for release in Korea this year by local external developer Windysoft, with no word from anyone on when or how or if it might make it out of that country.
Katamari Damacy Online Resurfaces [andriasang]
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SAMUS YARN: DEADCRAFT’S METROID AMIGURUMI
Well spotted as usual by Jenn at Infinite Lives, this cocklewarming set of Metroid amigurumi, custom made by Deadcraft-er Nissie, deadlocked in a cute-war with karaimame’s Day of the Tentacle and Sam & Max crafts.
More games crafts (including an adorable Old Snake) via Nissie’s flickr, and buy/commission your own via her Etsy account.
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ONE SHOT: THE EL LISSITZKY-INSPIRED GAME DESIGN OF PROTONAUT
One of the upcoming indie games I’m looking forward to the most: Greg ‘aeiowu‘ Wohlwend (designer of previously featured infographics game Effing Hail) and Andy Moore take what was originally a platformer modeled around chemical bonds, and suddenly morph their mockup into this grainy, constructivist El Lissitzky-inspired design.
See more posts about: Greg Wohlwend, Offworld Originals, One Shot
DM-SPECTRUM: WHERE UNREAL TOURNAMENT’S KILLING FLOOR MEETS THE DANCE FLOOR
Creator Matt Bradley totally gets it and submits this video of DM-Spectrum, his Unreal Tournament 3 deathmatch level that could easily be the best thing I’ve seen all week (Trico aside, of course).
Plus! It’s not all for show: Bradley adds:
The cubes also serve a purpose. They help to keep the level paced. Each coloured cube represents a different area of the map. These areas are colour-co-ordinated to match the cubes. When a player is in one of these areas the corresponding cube lights up notifying other players. As one learns the map they should be able to find enemies without too much hardship.
Games industry: much more of this, please.
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4-BIT TERROR: MESSHOF’S UPCOMING THRILL OF COMBAT
Coming soon from indie dev Mark ‘Messhof‘ Essen, The Thrill of Combat, a game that promises to mash-up an early 80’s PC port of Choplifter, the glitched-up terror-core of GDFX, and every urban legend you’ve ever feared about waking up in a bathtub full of ice.
The story, explains Messhof? “You have quotas to meet. Use your helicopter to seek out donors and incapacitate them with your laser, then drop down and remove their organs.”
Messhof’s not a name I’ve brought up on the site yet, but, if you haven’t guessed by now, he’s one of the few indie devs that dabbles in a glorious fuck-you no-fi style that at times manages to make even Cactus’s more recent output look like the safest idea Nintendo ever had (a high compliment to both).
Side note: if Thrill‘s dirty beats in the video at top strike your fancy, GDFX has the entire 28 minute ALTERED EGO piece it’s ripped from available as a free download via his MySpace [direct sendspace link].
The Thrill of Combat [Messhof]
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LEAKED: FIRST VIDEO OF ICO/SHADOW OF THE COLOSSUS CREATORS’ TRICO
As you might’ve gathered over the past six months, I’m not normally one to jump on any old rumor, mockup, or grainy video oddity, even in the name of curiousity. Take that as you will as I post the video above, which — until Sony officially announce it themselves — I won’t say is 100 percent legitimate, but suffice it to say jives with everything I know about the game so far.
Team ICO’s Project Trico HD Trailer [PlayStation LifeStyle]
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