Archives: Offworld Originals


LITTLEBIGWATCH: DANTENEVERDIES CHANNELS PRODIGY, JUSTICE, LITTLEFLATERIC IN MEGA-ELECTRO-MONTAGE


5.6.2009

Brandon Boyer

3 Replies

Expanding on his original Little Daft Punk video, DanteNeverDies takes LittleBigPlanet on a wider journey through the electro-sphere with new parodies of Fatboy Slim, Chemical Brothers, Prodigy, Justice, Moloko and more.

But nothing, really, beats that first few seconds of LittleFlatEric from Mr. Oizo’s Flat Beat.

MTBig Planet [YouTube, DND blog, via Fidgit]

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THE NEW WORLD: HAND CIRCUS/NGMOCO’S ROLANDO 2 IN MOTION


5.6.2009

Brandon Boyer

4 Replies

Just unveiled by ngmoco and developer Hand Circus: the fantastic first trailer for Rolando 2: Quest for the Golden Orchid, which, from even the too-few seconds of gameplay shown, is delivering on all promises made so far.

Rather than a simple colonial re-skin, Hand Circus’ sequel looks to have significantly revamped the core idea with new rolling attacks (after the utter vulnerability of the Rolandos in the first), flying mechanics, and, most obviously, new literal depth — the playfield now having popped to ‘2.5D’.

Rolando 2 home [ngmoco, Hand Circus]

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PLAGUED: JALONSO’S RETRO-MEETS-BOSCH FAUX GAME BOY GAME


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5.6.2009

Brandon Boyer

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Nearly every entry in the latest weekly-challenge from artist-forum PixelJoint (the site housing the previously linked Katamari meets Colossus) — which celebrated the 20th anniversary of the Game Boy with by restricting participants to the original GB’s four-color palette — has something to offer, but jalonso’s Plagued seems the clear shoe-in.

The faux-game’s a cute RPG based on Hieronymus Bosch’s renowned triptych ‘Garden of Earthly Delights‘ (you can see the carved out man battle card at middle-left) — as ripe and perfectly surreal a world for games to visit as any I’ve ever seen.

See more of jalonso’s work via his bugpixel blog, and create a PixelJoint account to see all 50+ entries, which don’t necessarily come up in the accompanying forum thread.

CHALLENGE: Game Boy Turns 20 [PixelJoint, bugpixel blog, via digitaltools]

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DISPLAY CASE: SEE THE IMAGINARY 8-BIT GAMES OF FAMICASE 2009


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5.5.2009

Brandon Boyer

2 Replies

As previously mentioned, Japan’s finest hipster retro/game culture store Meteor recently opened its latest Famicase art exhibit with some 58 designers and artists imagining their ultimate games never created.

While the show lacks some of the visual punch that typified its 2008 entries (by which I mean, no repeat of last year’s fantastic Vector Planet and Whale of noise, both of which do need to be turned into working games), there’s still some fantastic stuff in the mix.

The one game most after my one true heart is Cap’s vino-red King Drunk (which appears to serve dual purpose as pun on the shop name, Meteor [Mei Tei Oh]), in which players are given several attempts to clear stages “while enjoying the state of drunkenness,” and which prides itself on its “inability to control game action”:

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But also excellent are:

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Space Picnic‘s Cosme: Music Maker
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argon’s Look at the Rainbow
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Meteor’s own A Bit of Garden
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Oh, and — whoops! Hawken King‘s ultra-subtle Bush Jr (published by GWBSOFT, natch) in which you must simply “save NYC!”

See the rest of the exhibit via the official Famicase 2009 site.

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TRIPLE ROCK: X-MEN ORIGINS: WOLVERINE, OR BULLET FROM A LOGAN


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5.5.2009

Simon Parkin

3 Replies

Every step that Wolverine takes toward you is the coiling of spring. His is a menacing swagger, but until the schnick, a sort of calm cloaks the danger. For his foes, his approach is that moment after you’ve leapt from the cliff top, before you’ve dashed your head on the rocks below; the holding of your breath in the second before the world explodes. Wolverine twitches a beat then boom, the spring is sprung and nobody is left standing.

This sense of tension and release is ably communicated by current videogame blockbuster X-men Origins: Wolverine. Its developer, Raven, has relished the chance to illustrate, in unflinching detail, the more gruesome results of the mutant’s cloudy disposition.

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This Wolverine brings with him a typhoon of bloodletting, which starts with a 500-foot fall from a helicopter onto a cushioning jungle rebel, and ends fifteen hours and close to 2000 kills later. This is a Wolverine who pulls the head clean from the sunken neck of an ancient stony monster; who punches through a windshield, in one motion hauling and eviscerating the blanching driver from his seat. This is a Wolverine who repairs his own bullet wounds like Master Chief recharges his shields.

But for all his schnickity bombast, Wolverine is a character that lacks the crucial tool in any action game hero’s arsenal: a gun. Videogaming’s critics mistakenly suppose that the medium’s obsession with guns is through choice and not necessity, that it’s the boyhood fixation of an adolescent industry infatuated with tits and cars and bullets. But that’s only a half-truth. Shooting has been our lot ever since Space War fired its first missile across the PDP-1’s highlighter pen green solar system. If shooting stuff were gaming’s primary theme merely because of immaturity, surely we would have grown out of it, forty-seven years on? (more…)

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SIZE MATTERS: HENRY HATSWORTH’S GUARANTEED VILLAIN ENHANCEMENT


5.5.2009

Brandon Boyer

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Fresh dug out of the spam folder deep in my underground lair: this invaluable advert for a money-back-guaranteed Villain Enhancement, courtesy Offworld favorite Henry Hatsworth.

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THE WAY TO A BOYS HEART: NAMCO’S DIY NOBY NOBY BOY SUSHI ROLLS


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5.5.2009

Brandon Boyer

2 Replies

Continuing the ongoing supermadness at Namco’s official Noby Noby Boy website, o–o, the latest entry in their DIY Boy series (which charts the team’s progress at building real-world in-game objects) sees Takahashi & co. beating Anna The Red at her own culinary game and creating the above BOY sushi rolls.

The site unfortunately doesn’t give overt instructions beyond the second photo, opting instead to just convey their hunger. Check the official site for more close-up shots.

o–o home [Namco]

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