Suddenly actually probably the Wii U launch title I’m looking forward to the most, Nintendo’s latest communique on the system’s lineup through next year included one extra exciting entry: Little Inferno the debut game from Tomorrow Corporation.
Tomorrow Corporation themselves are an all-star team of World of Goo creator Kyle Gabler, Henry Hatsworth designer Kyle Gray and Allan Blomquist, former EA dev and — with Gabler & Gray — the co-founder of Carnegie Mellon’s Experimental Gameplay Project, the student group from which Goo sprang, and the re-launch of which would spawn Adam Saltsman’s Canabalt.
While the Corp have been coy since their inception on what exactly Inferno will entail, it’s safe to assume from the trailer above (and from what little snippets I’ve heard through various grapevines) that the game will concern the burning of various items, perhaps in some Noby Noby Boy-esque passively-multiplayer effort to save the world from a new ice age?
Either way, the launch will successfully bring one of latter-day-Offworld’s burning mysteries, and those interested in finding out can do so even earlier by pre-ordering a copy of the game for Windows/Mac/Linux, where the Corporation are offering beta-access to the game, which is due to release on those platforms alongside the Wii U version. Visit the Corporation to learn more. [via Tomorrow Corporation]
Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month — both local and global, and both indie and occasionally a bit-bigger-budget — for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed.
In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are be presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.
See more posts about: 2D Boy, A Fistful of Indies, Auntie Pixelante, Capy, Flat Black, Forget-Me-Not, Freshtone Games, Frog Minutes, Grasshopper Manufacture, Inchworm Animation, Jim Guthrie, JUEGOS RANCHEROS, Lesbian Spider-Queens of Mars, Might & Magic: Clash of Heroes, Nyarlu Labs, One Single Life, Portal 2, Soul Brother, Superbrothers, Superbrothers: Sword & Sworcery EP, Superflat Games, Valve, World of Goo
Update: Well, now that we’ve gone and killed his website, Kyle has sent along word that there’s a temporary mirror at the 2D Boy’s site, which you can find here. Attack!
The best present we could have received today: World of Goo devs 2D Boy have released the game’s soundtrack — truly one of the best in recent memory — as a free download via designer and composer Kyle Gabler’s homepage, with notes on the inspiration for its various tracks. Gabler explains:
The majority of the instruments you’ll hear are computer instruments, with a few live performances on top to add a bit of warmth. For the older music, I used one of those Sound Blaster cards that let you load samples into memory. More recently, I’ve been using the freeware sfz soundfont sampler. I have an m-audio keystation 49e midi keyboard for picking out melodies. Influences include Danny Elfman, Vangelis, Bernard Herrmann, Hans Zimmer, Ennio Morricone, and all the big movie guys. I grew up listening to them, and they remain a big influence in everything I write.
It’s hard to pick a favorite, each one conjuring very happy memories of different game highlights, but embedded below, this being Offworld and all, the most obviously Vangelis inspired, ‘Inside the Big Computer.’
At the core of the World of Goo – Offworld
2D Boy's World of Goo: The community updates – Offworld
Ragdoll Metaphysics: Ten Things That Made Me Glad To Be A Gamer In …
The Offworld 20: 2008's Best Indie and Overlooked – Offworld