ESKIL STEENBERG’S LOVE HITTING ALPHA


12.9.2008

Brandon Boyer

3 Replies

As Jim alluded to in his most recent column, one of my favorite memories of this year’s GDC was watching both him and PC Gamer UK’s Tim Edwards trip over themselves for the words to describe exactly what they’d witnessed in seeing Eskil Steenberg painterly, user edited, generative FPS MMO Love. Words failed them then, words quickly break down into a pile of descriptors that don’t quite mesh correctly in the brain (as just then) and I think still don’t quite have the impact that they should.

But the time for words is steadily growing shorter: capping off a long reflection on controller schemes, feedback loops, and Quake‘s online multiplayer ’50 Milli Second rocket prediction,’ Steenberg has dropped a tiny grenade in our laps with this: “Next week when i get back home from LA, my first alpha will go out…” Hopefully we’ll have a few more words of our own to stumble through soon.

It started 50 milliseconds ago [Quel Solaar]

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COMMENTS

  1. Reminds me of a game I enjoyed a few years ago called Darwinia. If you haven’t played it, do it. It’s original, stunning, and actually fun. Plus, one of the best original soundtracks out there. I might almost be able to get away with calling it surrealist art.

    Darwinia wiki


  2. Hmmmmm. I am very interested in this game, but Eskil’s attitude towards “control bugs” worries me. I have never been particularly good at first person shooters, and tricks like these have always been an obstacle to my enjoyment of them. When you enter a multiplayer environment, and other players are doing things that are not part of the game as you understand it – things that give them a competitive edge – it is very alienating. Admittedly, Love is a collaborative game, and therefore such exploits are unlikely to leave new players at a disadvantage. On the other hand, with no direct competitive advantage from using tricks like this, will they even spread amongst players?


  3. Pingback: A little Love: Quel Solaar's impressionist MMO gets test client, character | VENUS PATROL


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