GIMME INDIE GAME: THE SILHOUETTED SLAPSTICK OF LITTLE WHEEL


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6.10.2009

Brandon Boyer

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The interesting thing about Little Wheel — the latest Flash game from heretofore essentially unknown Slovakian team OneClickDog — is just how fervent the studio is about making sure you finish their game.

Put off from point and click adventures for their 2×2 pixel hot-spot hunts? OneClickDog’s happy to encircle every possible interactive point in glowing grey. Even with that, not sure which order to click things in? Have a peek at the upper right of the screen, where they’ve got a button marked WALKTHROUGH.

But that’s not to say that there’s that much challenge there for a seasoned adventure vet, and even that’s not to say that the game is an out and out breeze.

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What the game is is probably the most easily accessible and effortlessly charming little adventure since we last left off with Windosill: all drawn out in silhouette, 10,000 years after a power generator failure knocked out an entire planet of worker drones, your little accidentally awoken bot makes his way through a handful of screens to restore order.

And the best part of Little Wheel? It’s that for a hero, and even in the short amount of time it takes, he manages to make a hell of a mess along the way in cute slapstick fashion. Give the game 20 minutes of your day: that’s about all it asks, and it gives a lot back in return.

Little Wheel [OneClickDog, who apparently, one day after the game premiered, have a new adventure on the verge of launching that I now anxiously await]

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