Brandon Boyer

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The interesting thing about Little Wheel — the latest Flash game from heretofore essentially unknown Slovakian team OneClickDog — is just how fervent the studio is about making sure you finish their game.

Put off from point and click adventures for their 2×2 pixel hot-spot hunts? OneClickDog’s happy to encircle every possible interactive point in glowing grey. Even with that, not sure which order to click things in? Have a peek at the upper right of the screen, where they’ve got a button marked WALKTHROUGH.

But that’s not to say that there’s that much challenge there for a seasoned adventure vet, and even that’s not to say that the game is an out and out breeze.


What the game is is probably the most easily accessible and effortlessly charming little adventure since we last left off with Windosill: all drawn out in silhouette, 10,000 years after a power generator failure knocked out an entire planet of worker drones, your little accidentally awoken bot makes his way through a handful of screens to restore order.

And the best part of Little Wheel? It’s that for a hero, and even in the short amount of time it takes, he manages to make a hell of a mess along the way in cute slapstick fashion. Give the game 20 minutes of your day: that’s about all it asks, and it gives a lot back in return.

Little Wheel [OneClickDog, who apparently, one day after the game premiered, have a new adventure on the verge of launching that I now anxiously await]

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