Corvus Elrod’s imagined version of A Clockwork Orange done up Lego-game-style makes me as uncomfortable to read as I imagine Elrod wanted it to: it’s a bit heavy handed at times (as, I suppose, it should be), but the post-Ludovico twist at the end was a nice touch, as is its deliberately destructive design:
Unlike you’d expect from a LEGO game, however, the majority of the game features absolutely no building. None at all. It’s all destruction and ultra-violence. The closest thing to a constructive action is in the Milk Bar, where pouring and drinking milk mixers from different taps slightly alters your interactions with the game. One drink slightly speeds up your movement, another makes you a bit stronger, yet another alters the coloration of the lighting in the levels, casting everything in a ghastly purplish hue.