GIMME INDIE GAME: YOSHIO ISHI’S CURSOR*10 2ND SESSION


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2.24.2009

Brandon Boyer

6 Replies

The most interesting thing about Yoshio Ishi’s Cursor*10 games isn’t its multi-single-player conceit that sees you playing cooperatively with the ghosts of all of your previous nine lives, though it’s hard to deny that that is a wickedly mind-bending concept.

It’s that Ishi’s managed to counter-balance all of the would-be help from those failed attempts (reminding you where not to move your mouse) with increasingly difficult or coordinated actions as you progress futher up its levels that make even your mistakes not good enough mistakes.

Ishi’s just done the second in the series and I’ll be frank and say I might just not ever have the gumption to get past that four-switch floor, but still think 2nd will likely be one of the smartest Flash games of the year.

If this is your first exposure to Ishi, don’t miss his much older monochromatic set of more literally Neko (cat) games.

cursor*10 2nd [NEKOGAMES]

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COMMENTS

  1. It’s amazing how much depth there in in this game. On the surface it’s an ultra simple puzzle, but then I find myself planning each arrow to optimize my time and clicking like a madman to get the last few pyramids.

    Great games, thanks.



  2. This game is amazingly addictive. I can’t help but find myself trying to click buttons as fast as possible when I’m surfing the net now, perhaps with hopes that I can click faster then my last non-existent arrow. Huh.


  3. They’re both a little easy. The 2nd is beatable on a 2nd play, and if you’ve done that you can beat the 1st on a single play because the challenges are relatively similar, assuming 75%+ bricks is acceptible. Sound effects could be a little less irritating as well. I found a slightly better one on BoingBoing about a year ago called Chronotron (link: http://www.kongregate.com/games/Scarybug/chronotron). It takes things a step further with potential paradoxes


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