LOOSE CHANGE: MORE WORK IN PROGRESS LOOKS AT NO QUARTER
Gish and Pontifex programmer Alex Austin has uploaded a new work in progress look at No Quarter, the retro-game-mashup compilation album he’s creating with Super Meat Boy‘s Edmund McMillen.
The video shows good physical progress in ‘gun’, the platformer section of the game previously described as ‘Mario + N + Wolfenstein‘ (and apparently now codenamed Red Alpha), and the first look at the ‘art game + sim’ section, codenamed ‘tree’. Austin explains:
The first part is a test I’ve been doing for walking/running on moving platforms. As you can see in the video, by running left it pushes the platform in the opposite direction, causing the wheel to rotate. This sounds simple, but actually takes quite a bit of balancing to get the right movement while still being physically simulated…
The second part of the video is what I do when I get tired of running in a wheel: kill Hitler clones.
The third part is some early video of the tree game we’re working on, it’s taken a while to get the prototype going but it’s starting to feel like something now.
I do have to admit, that John Woo/Chow Yun-Fat power slide at 30 seconds looks satisfying. Check back here for the game’s full track listing, and direct all ire at Warner Music Group for removing the original YouTube video that showed off the rest of the games.
No Quarter update [Cryptic Sea]
Previously:
Edmund McMillen gives us No Quarter – Offworld
The dynamic fluids of Chronic Logic's Gish – Offworld
Savory new details of Edmund McMillen's Meat Boy – OffworldEdmund McMillen's Meat Boy getting revamped for Wii, PC – Offworld
See more posts about: Offworld Originals