A QUICK LOOK INTO THE CROWDSOURCING POTENTIAL OF WARIOWARE: MADE IN ORE


wariowareore.jpg

4.14.2009

Brandon Boyer

3 Replies

Outside of the bit Generations (or, as it’s now known, Art Style) series, the WarioWare franchise and its chaotic strings of one to two-second-long microgames remains one of Nintendo’s boldest experiments after decades of safer and more traditionalist design.

Though each subsequent iteration (from motion-sensitive twisting, to DS original touching, to Wii-mote smooth-moving) has seen the refreshingly belligerent streak of the Game Boy Advance original necessarily tamed as it asked for more motor skill precision, the latest volume, now fully detailed for the first time in Japan, has laid the series’ fate in your hands.

While still not officially announced for the U.S. (though a shoe-in to appear), the latest DS version, Made in Ore (roughly, Made In Me), has taken the series for a decidedly crowd-sourced turn and will let players fully design, share and remix their own microgames — as well as comics and music.

So what’s included? First and foremost, for the timid, a stock of some 70+ Nintendo-made microgames, each series again headed by the return of the series’ thematic characters (above, 9-Volt’s reliably nostalgic line of remix/mashup 8- and 16-bit classic Nintendo games).

But the meat of the game is the microgame editor, where you’ll be able to piece together your own graphics:

music:

and your own original faux Famicom cartridge art for each game:

From there you can locally share your creations or (like Picross DS) store them on a server for friends to download, with as translated by andriasang, slots to store up to 90 original games at a time.

Those original games will also come from Nintendo themselves, who are planning to release on the order of two new microgames a week at an online ‘Game Shop Ninten’, and who will be sponsoring contests for the best user-made games.

Also being launched at the same time is Asobu Made in Ore, a WiiWare counterpart to the DS game (in the same vein as their Band Bros. player) that contains none of the editing tools, but acts as a console/TV player that can share content with the handheld version, and lets you
connect to the online shop to download new microgames.

WarioWare: Made in Ore will launch in Japan on April 29th.

Made in Ore home [Nintendo, via andriasang and videos re-hosted by TinyCartridge]

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COMMENTS

  1. A New Challenger

    I’ll have to pass on the DSi version, as I don’t intend on owning one for a while, but I might pick up the WiiWare one to see what my friends/the world is doing. 90 games isn’t a terrible number for storage, as typically each segment would draw from around 20 microgames.

    Mewtroid from WarioWare: Twisted! needs a port to WiiWare.