SOUL JUNK: BEHEMOTH OFFICIALLY DETAIL THEIR GAME #3


8.12.2009

Brandon Boyer

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Finally, after months of conjecture, Castle Crashers devs The Behemoth have officially begun the process of revealing the inner workings of Game 3, the fantastically and adorably chaotic multiplayer arena game we’ve seen hints and traces of a few times before.

Included here: the first guided look at the “soul mode” section, a directly competitive mode where players use their customized offensive/defensive weapons — there’s a strong emphasis being placed on customization of all aspects of your avatar here, dev Dan Paladin explains — to knock the souls from others and hold on to them as long as you can.

Still to be revealed in later updates: the Zelda 4 Swords-ish reluctant ‘co-opertition’ we’ve previously some of its other modes, any hint at what Behemoth promise is a ‘wonderful’ underlying story, and just why, exactly, the jewel makes the little guys cry.

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