SQUARE PUSHER: FORMER SPORE DEV GIVES BARE MINIMUM WITH IPHONE’S MINME


minme.jpg

9.24.2009

Brandon Boyer

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Created as part of last month’s Experimental Gameplay Project (that would also spawn Adam Saltsman’s Canabalt), Chaim Gingold’s MinMe [App Store] adheres strictly to the Project’s “bare minimum” theme: the user has to “minimize the board,” has a bare minimum of graphics, was made in 1.5 days, and costs the App Store’s bare minimum of zero dollars.

The kicker: Gingold (best known as the original prototype developer of what would become Spore‘s Creature Creator) only had time enough to include a bare minimum 10 levels, and so it ends precisely at the point where it’s just getting good.

Consider this an open plea, then, for an expansion of at least another, say, like, 60 levels. Download the game via iTunes here.

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