THE HEXCELLENTEST NEWS: TERRY CAVANAGH’S SUPER HEXAGON LAUNCHES FOR WINDOWS & MAC
There’s not much more to add than I’ve previously said over here, but, as promised, Terry Cavanagh’s super vital space-disco arcade game Super Hexagon has officially landed on PC & Mac following its iPhone debut, and can now be found on Steam at a discounted price, with a special dual-pack option so you can instantly start a leaderboard rivalry with a friend.
Well, actually, there is the good news that Cavanagh’s seen fit to include the game’s “arcade mode” as an option — which adds local leaderboard entries so you can use the build for exhibitions and your own public tournaments — and that he’s gotten away with one of the best tongue-in-cheek game descriptions on Steam, which you can spot here on your way to purchasing your copy.
See more posts about: Super Hexagon, Terry Cavanagh
GIMME ADVER GAME: COUNTING DOWN TO THE APOCALYPSE WITH 4 1/2 WEEKS TO SAVE THE WORLD
We may actually honestly be nearing end-times when an Old Spice adver-game is suddenly a very serious contender for November and December’s web-gaming-best, but here we are, and Dikembe Mutombo’s 4 1/2 Weeks to Save the World very easily could be.
The idea might come as less of a shock when you consider the all-star team at the heart of it: Canabalt creator Adam Saltsman along with his Capsule cohort Robin Arnott, artist Paul Veer & musician Jukio ‘Kozilek‘ Kallio — both behind the other Venus Patrol-exclusive game, Gun Godz — and artist Sven ‘ptoing‘ Ruthner, best known (or maybe should-be-best-known) for his work on 2008 action-tunneler Thrustburst.
Working with ad agency Wieden & Kennedy, the team were tasked with coming up with a new, full mini-game every week straight through to the Mayan apocalypse, the second (and stronger of both so far) of which has launched today. Shown at top, it’s a multi-tiered mine-cart action game that doesn’t fall that far from the tree Saltsman & Veer planted for their Hunger Games movie tie-in Girl on Fire, and continues the overall initiative’s reliance on a steady-stream of non-sequitur jokes.
It’s those “no idea turned down” jokes that seem to be giving the project its vitality — between handing retired basketball champ and game-star Mutombo an insane script for him to deadpan his way through (with shades of the way TV cult-classic Fishing With John played with its own narrator) and the punch-drunk exhaustion that must come from providing a new, polished design every five days, the games have the same raw enthusiasm as any from a typical game jam.
Three more ‘current event’-ish games will be released up to the December 17th deadline, a countdown to which you can watch via the vaguely terrifying computer-aided Mayan calendar carving live-cam happening behind the scenes: play the first two now to make sure you’re caught up on the non-storyline as it develops.
See more posts about: Adam Saltsman, Dikembe Mutombo's 4 1/2 Weeks to Save the World, Gimme Indie Game, Kozilek, Paul Veer, Robin Arnott, Sven Ruthner
TROOF SEEKERS: PIXELJAM PREPPING A MEGA-BUNDLE OF NEW GAMES
As they certainly aren’t busy enough handling not one but now two Glorkian Warrior games with comic artist James Kochalka, indie studio PixelJam have just announced that they’re on the verge of releasing three new games at once in mid-December — a self-bundled release that will also include downloadable versions of previously web-only titles.
At top is the first of the new games, Potatoman Seeks the Troof, which the studio will only say is a “short and intense platformer”, with the other, Bitku, pictured below (and quietly teased for weeks on the PixelJam tumblr): a web-app that “lets you create simple comics / stories expressions, based on a theme, with a limited amount of random assets” with a multiplayer add-on expected to come in the new year.
The bundle will also include a new 8-track LP from PixelJam co-founder Miles Tilmann, with a new visualizer for each track (and the ability to use any of those for your own music) — a very exciting prospect if you’ve been exposed to his musical past, as his 2003 “Over & Through” EP (still my favorite of his releases — try especially track 6!) below should attest to.
Finally, PixelJam says they’ll also be tossing in a downloadable version of their holiday-festive pinball game Snowball & the somewhat Canabalt/Hook Champ-esque mini-game Marathon of Doom, a challenge-mode version of their fan-favorite Dino Run series.
Keep your eye on the PixelJam tumblr or Facebook page to see more as the date draws near.
See more posts about: Bitku, Marathon of Doom, Miles Tilmann, Pixeljam, Potatoman Seeks the Troof, Snowball
UNDER CONSTRUCTION: TWO NEW FEATURES COMING TO VENUS PATROL THIS WEEK
A brief housekeeping update & a quick tease to say that while the site went a bit dark over the holiday weekend, it was only in service of cooking up a few new things that I’ll be rolling out over the next couple days.
One of those I’ve already alluded to a bit around the site, which is actually something that a surprising amount of VP members have requested, and the other is something that no one will have known they wanted until it happened, which is something I hope kicks off a new semi-regular trend.
With any luck, the first will come tomorrow (entirely contingent on how long I can keep myself awake tonight to spit-polish the last bits), and the second is expected on Thursday: I genuinely hope you’ll think both were worth all the collective time & effort that went into them!
See more posts about: Venus Patrol
LISTEN: DJ CUTMAN’S WII U GROOVES
Well spotted by Tiny Cartridge is this album of remixes of all of the Wii U’s deepest cuts by Philadelphia musician DJ Cutman, who adds just enough bite to the honestly already fairly amazing selection of the new console’s ambient system audio, which I only wish I could separate out into both TV & GamePad channels.
If you enjoy the stream above and are Philadelphia-local, you might also be happy to learn that Cutman will be hosting “an evening of classic gaming” with “unique vendors and live music” this Saturday at the ‘Philadelphia Mausoleum of Contemporary Art‘ — check Cutman’s site for ticketing and location information.
ONE SHOT: LAURA BIFANO’S VOXEL FAUNA
Just to put that last post in a little more artistic context, especially if her name seemed to ring a bell you couldn’t quite place, above is Laura Bifano’s deer duo, part of a similarly voxelated (?) series called ‘Menagerie’ that originally put her on the map (or, at least, the ‘Tumblr radar’).
You can find a bunch more of those at Bifano’s other illustration blog, and get prints of these and a whole bunch more from her Etsy shop here (I’m also partial to this ‘Foxhunt’ painting).
See more posts about: Laura Bifano, One Shot
ONE SHOT: LAURA BIFANO’S HALF-REMEMBERED VAPOREON
My favorite illustration from one of my new favorite game/art sites is this Vaporeon, via Pokemon From Memory, a new undertaking from artist Laura Bifano, who by her own admission “hasn’t seen a Pokemon since [she was] 12”, and otherwise only relies on the descriptions sent in by request — basically, and awesomely, a 21st century version of 18th-19th century zoological illustrations from far-flung explorers.
In this particular case, the request came from Toronto indie dev Damian Sommer (he of the previously-featured Comics Vs Games submission The Yawhg), who supplied only that a Vaporeon has “a body sort of like a dog, except for its mermaid-like tail. It also has a short face, big black eyes and a raised spine. Its head has three fins on it, and around its collar is what I guess would best be described as a frill?” I’d say she basically nailed it.
See more posts about: Laura Bifano, One Shot, Pokemon
DOUBLE FINE RELEASE ‘MONSTER HUNTER MEETS HARRYHAUSEN’ ONLINE ACTION PROTOTYPE, BRAZEN
In an effort to brace their ongoing campaign to help fund and hone the latest round of two-week ‘Amnesia Fortnight’ prototyping, Double Fine has just announced that anyone that donates to the cause at a higher-than-average price will receive Brazen, 4-player co-op online action game created for an earlier Fortnight round.
Designer Brad Muir — best known as the lead on Double Fine’s recent online action/defense game Iron Brigade (nee Trenched) — calls the game not just a tribute to Capcom’s Monster Hunter, but even more an homage to Ray Harryhausen — the classic stop-motion movie monster animator behind films like Sinbad, Jason and the Argonauts, and the original Clash of the Titans.
The prototype — awesomely called a “Fynamation production” (in tribute to Harryhausen’s ‘Dynamation’ process), and given a second round of polish past the original Amnesia build — will allow players “choose from three character classes: the stout defensive Stalwart, the agile and versatile Waracle, or the drunkenly unhinged Beerzerker” to “do battle against the Gorgoth, a mythical two headed creature with an insatiable appetite for mankind.”
Head over to the Amnesia Fortnight page to claim your own Brazen copy, and vote on the rest of the contenders for this round of prototyping — the four leads of which I’ll include below the fold.
See more posts about: Amnesia Fortnight, Brazen, Double Fine, Ray Harryhausen
YOU GUYS: PENDLETON WARD, KEITA TAKAHASHI HELP PUSH LA GAME SPACE
Fantastic news for current backers and also the yet-unconvinced: not only has Adventure Time creator Pendleton Ward thrown his weight behind the frequently-featured Kickstarter for LA Game Space — the would-be local/online cultural center and residency space for pushing the medium of games — with the amazingly earnest animated appeal above, you guys, but…
Noby Noby Boy and Katamari Damacy creator Keita Takahashi has also just announced that his first game since leaving Namco — a PC/Mac/Linux downloadable he’s currently calling simply My Silly Game — will initially be available exclusively through the Kickstarter campaign.
In turn, the LA Game Space folk have opened up a new entry-level $5 tier if you only want Takahashi’s contribution, and have also added it to all upper levels, including the now (including Silly) 31-game pack for $15, alongside games like the previously featured Inputting.
It seems like probably now you should just go ahead and kick in to the campaign.
See more posts about: Adventure Time, Katamari Damacy, Keita Takahashi, LA Game Space, My Silly Game, Noby Noby Boy, Pendleton Ward
BEGIN AGAIN: TERRY CAVANAGH’S SUPER HEXAGON COMING TO PC/MAC
Great news for all the iPhone-less: creator Terry Cavanagh has just announced that his super essential & frequently-featured arcade game Super Hexagon will be releasing for Windows & Mac on Steam next Tuesday.
The home computer builds won’t be ones you’ve potentially played at festivals and parties in the past: Cavanagh explains that he’s re-written the entire game from the ground up, with the added benefit of running “at a higher resolution than the iOS version, and runs fast and silky smooth on every machine I’ve been able to get my hands on – a very important thing for a game like this.”
Newcomers can prepare for the release with the still-available original Flash version or by picking up the iOS counterpart here — my short ode to the “27th century space-disco teen-laser-punk arcade hit” also exists back here.
See more posts about: Super Hexagon, Terry Cavanagh