Fantastic news for current backers and also the yet-unconvinced: not only has Adventure Time creator Pendleton Ward thrown his weight behind the frequently-featured Kickstarter for LA Game Space — the would-be local/online cultural center and residency space for pushing the medium of games — with the amazingly earnest animated appeal above, you guys, but…
Noby Noby Boy and Katamari Damacy creator Keita Takahashi has also just announced that his first game since leaving Namco — a PC/Mac/Linux downloadable he’s currently calling simply My Silly Game — will initially be available exclusively through the Kickstarter campaign.
In turn, the LA Game Space folk have opened up a new entry-level $5 tier if you only want Takahashi’s contribution, and have also added it to all upper levels, including the now (including Silly) 31-game pack for $15, alongside games like the previously featured Inputting.
It seems like probably now you should just go ahead and kick in to the campaign.
Or, how to convince me that WayForward’s upcoming Nintendo 3DS game Adventure Time: Hey Ice King! Why’d you steal our garbage?! — pre-orderable in deluxe collector’s form and due for release in just over a month — might be as subversively funny as the show itself in a single screenshot.
New footage of the game is being shown off by the team in advance of its public appearance at this weekend’s New York Comic Con, including the trailer above, which shows off more gameplay throughout its heavily Zelda II-inspired world, and a handful of additional screenshots included below the fold.
Back when we were in the thick of the Adventure Time Game Jam, a few people lamented that no one seemed to have been working on a game based on Card Wars — a fictional game played in the Adventure Time episode of the same name from just a few months back — but it appears the wait is now over.
Though it obviously lacks the holographic battlefield in between, Reddit users MpegEVIL & izsaf have put together a PDF ruleset, and user biscuitoman has chipped in with a downloadable set of illustrated cards, that represent the first stab at giving order to the mostly nonsensical play, all of which you can read more about and grab here.
If any of you manage to give this a shot yourself, let us know in the comments below how it works out for you, and whether any friendships are ruined with hypercompetitive antics. [thanks, Rhys!]
Ready to pick your favorite game from the Adventure Time Game Making Frenzy? A B.M.O. update has just been pushed live that gives players (not just developers/participants) the opportunity to log in, download & play all the games (including, at top, Must Party Forever, from Austin-local dev One and a Half Beards), and mark all of your favorites into a handy personal list.
As previously mentioned, fan and local favorites will be featured in their own arcade cabinet for the duration of Fantastic Fest later this week — looking forward to seeing what everyone’s been digging out of the nearly 100 entries that have come in over the past 24 hours! [via Adventure Time Game Making Frenzy, thanks Brett for all the tireless updates!]
It’s been nearly 24 hours since the kickoff of Fantastic Arcade’s Adventure Time Game Making Frenzy, and so we present a quick round-up of the work-in-progress screenshots and videos that have been coming out of B.M.O., our game jam web platform. Late last night, we gave B.M.O. a global feed of all micro-updates from the developers for those that would like to follow along at home, even if you’re not taking part in the jam.
Below the fold, then, a few pictures from our local Austin Frenzy HQ, where a good crew of around 30 people have been rotating in and out in informal shifts, as well as the happily quite diverse pack of media.
Above, the amazing & ever so slightly Lynch-ian keynote video from Adventure Time creator Pendleton ‘buenothebear‘ Ward, also featuring writer Kent ‘kentisawesome‘ Osborne, and designer Andy ‘skronked‘ Ristaino, which officially signals the start of this weekend’s Fantastic Arcade Game Making Frenzy, where one lucky winner will be given a fruity surprise by Pen himself.
We’ve also just announced one last secret rule for all the games to come out of the jam: they must contain an overt or secret appearance of The Snail, a character that’s appeared in pretty much every episode of Adventure Time over the past four seasons, whether you knew it or not.
Several of us will be in and out of Austin’s local Frenzy HQ all weekend, where Vlambeer‘s JW Nijman and Kitty Calis have set up shop next to VVVVVV & Super Hexagon creator Terry Cavanagh, POP: Methodology Experiment 1 creator Rob Lach, and a handful more local developers in a now-disused yoga studio (which has the amazing/essential side benefit of providing a shower [for pit-hygiene]).
Our friends at BOOM! have also graciously supplied us with a fat pack of Adventure Time comics for inspiration, specifically issue #5’s Eleanor Davis variant cover, for awesome reasons that will become clear shortly.
We’ll have even more strange and amazing details about the jam coming in just a few short days, but until then, looking forward to seeing what everyone comes up with this weekend! Drop us a note if you’ve got something extra special you think we should see!
The story of the Adventure Time Game Jam goes back, well, really until the point when Adventure Time first aired, and more or less everyone on earth simultaneously thought, “this would make the most amazing videogame of all time, even if I have zero idea how it would actually work,” well before it was announced that WayForward would be tackling their own upcoming Nintendo 3DS adventure.
Fast forward a few years, and, innocently reading Michael Deforge‘s brilliant guest-work in an issue of the Adventure Time comic, I had a flash. The reason there can never be one perfect, definitive Adventure Time game is that there needs to be hundreds of Adventure Time games. Just like in Deforge’s version of the Land of Ooo, which includes a Breakfast Kingdom that’s never before been mentioned or otherwise existed, the magic of Adventure Time is that everything is permitted.
And so, wearing one of my other hats as a helper on Fantastic Arcade, the free indie-game celebrating offshoot of yearly genre film festival Fantastic Fest, hosted by the Alamo Drafthouse (aka unquestionably the best movie theater chain in the world), we set about to make it so.
Then, many, many months later, almost inconceivably, it really, actually happened: this weekend, September 13th-15th, Fantastic Arcade will be hosting the first ever official Adventure Time Game Jam, a 48 hour sprint open to any developer in the world, with the best of the playable entries getting their own cabinet at Fantastic Arcade itself the following weekend.
The amazing news: we’re rolling up on 500 people who’ve signed up to take part in the jam, which means that by this time next week, if everything goes as hoped, we could have several hundred new Breakfast Kingdom-esque playable realities that all make sense within the Adventure Time universe, even if they don’t follow what little shreds of canon actually exist within the TV show.
Even more exciting, the jam will be hosted on the Beautiful Mess Organizer, B.M.O. for short (heh!), a new game jam management platform we’ve teamed up with developer Brett Chalupa to help create, in the hopes of setting a new standard for organizing future game jams on the web. We’ll be taking a longer look at that in the future!
For now, you’ve got two more days to sign up for the jam yourself, and not too much longer before you can play all the new games for yourself both at home, and, for Austinites, at Fantastic Arcade, September 20th-23rd.