Brandon Boyer

5 Replies

Above, the amazing & ever so slightly Lynch-ian keynote video from Adventure Time creator Pendleton ‘buenothebear‘ Ward, also featuring writer Kent ‘kentisawesome‘ Osborne, and designer Andy ‘skronked‘ Ristaino, which officially signals the start of this weekend’s Fantastic Arcade Game Making Frenzy, where one lucky winner will be given a fruity surprise by Pen himself.

As previously reported, the jam will last 48 hours and will be hosted by B.M.O., the Beautiful Mess Organizer platform created by Brett Chalupa.

We’ve also just announced one last secret rule for all the games to come out of the jam: they must contain an overt or secret appearance of The Snail, a character that’s appeared in pretty much every episode of Adventure Time over the past four seasons, whether you knew it or not.

Several of us will be in and out of Austin’s local Frenzy HQ all weekend, where Vlambeer‘s JW Nijman and Kitty Calis have set up shop next to VVVVVV & Super Hexagon creator Terry Cavanagh, POP: Methodology Experiment 1 creator Rob Lach, and a handful more local developers in a now-disused yoga studio (which has the amazing/essential side benefit of providing a shower [for pit-hygiene]).

Our friends at BOOM! have also graciously supplied us with a fat pack of Adventure Time comics for inspiration, specifically issue #5’s Eleanor Davis variant cover, for awesome reasons that will become clear shortly.

We’ll have even more strange and amazing details about the jam coming in just a few short days, but until then, looking forward to seeing what everyone comes up with this weekend! Drop us a note if you’ve got something extra special you think we should see!


  1. was going to take part but the rules are ridiculous

    “You cannot sell any game submitted to the Gamemaking Frenzy.” is bad enough (if I prototype something I want to develop further but sans the AT references is it cool? NO IDEA, YAY AMBIGUOUS TERMS!)
    … but the real killer is “Beyond uploading the game to the Gamemaking Frenzy website, you cannot distribute a submitted game.” and that is just plain messed up.

    I feel kinda bad for anyone who makes something they are proud of during this event, because if they submit it then it’s no longer theirs. :(

  2. The rules are being updated to clarify that it’s fine to take the core of a game, strip it of its AT-ness & develop it further to distribute elsewhere, but it should be clear why they are otherwise as they stand, and the hoops that had to be jumped through to get a major broadcasting company to be honestly super cool about allowing anyone in the world to freely futz with one of their properties on a grand scale.

    No one involved is trying to steal/profit off the goodwill of indies, they’re just trying to ensure the App Store’s not flooded with new Adventure Time games in a couple weeks.

    The biggest bummer is I was quite excited to see what you did with Fionna & Cake!

  3. I’m glad it’s been cleared up (though the no-distribution is still a poo-poo, an understandable poo-poo, but enough to keep me out). as for my game, I’m totally going to make it anyway this weekend sans AT references. you can impose Fionna and Cake using your imaginatio-vision! ;)

  4. That is a fully acceptable trade-off! :) I think there’ll still be some discussions post-jam with CN about the distribution rule to maybe allow people to put them on their own sites and not just, say, link to the ATGJ site in a blog post or whatever.

  5. Pingback: Adventure Time Game Jam Day One: A Gallery of Works In Progress | VENUS PATROL