It’s like they’re trying to live up to some expectation of precisely what the games industry self-loathes itself for: the worst thing EA’s Visceral Games team — the one behind the forthcoming adaptation of Dante’s Inferno — has brought to Comic-Con? It’s not, surprisingly, yesterday’s panel where one team member lamented:
In the original game script we wrote that Cerberus was going to shove Dante up his ass…it was a crazy, crazy scene. We just couldn’t do it in the game for a lot of reasons.
It’s hard to imagine that someone on EA’s behalf didn’t realize how offensively sexist this marketing contest for their upcoming game Dante’s Inferno is. It’s bad enough that game companies are still stringing lines of half-naked booth babes at their shows to bait oncoming nerds to check-out their products, but it’s absolutely the worst that they would actually facilitate an avenue for this kind of assault. Poor move, and absolutely tasteless.
I can think of at least six other deadly sins they could have chosen from with less blatantly objectifying results, but I suppose this someone’s — I don’t know? — idea of keeping it real?
Oft-mentioned 8-bit punk purveyors Anamanaguchi — most recently heard on Pterodactyl Squad’s chiptune Weezer cover album — have written in to notify us that they’ve just launched a new site for their upcoming U.S. tour, which will kick off in NYC on the 6th of August in NYC and end on the 6th of September in Seattle for the Penny Arcade Expo.
The first half of the tour will be supported by fellow NYC chip band Starscream, and all dates will include graphics by frequent Pulsewave visual collaborators Paris and Outpt. I’ve got it on good authority that there may be much more to the August-end Los Angeles shows than you might imagine.
Below is a sample of what to expect, or you can listen to the entirety of their last Dawn Metropolis EP at this previous Offworld post:
The premise: Half-Life: Opposing Force/Blue Shift and Brothers in Arms creators Gearbox do first-person Mad Max online co-op post-apocolyptia with procedurally generated weapon creation and customization (for a claimed in-game arsenal of some ’round about 87 bazillion, apparently). The latest trailer: speaks for itself a bit, doesn’t it.
The best news I’ve heard out of Comic-Con so far: Scott Pilgrim creator Bryan Lee O’Malley has let slip at his session Thursday afternoon that Ubisoft Montreal is currently developing a PlayStation Network/Xbox Live Arcade downloadable game based on his comic series.
The comic, for those that haven’t discovered it yet, draws heavily from videogame lore, as the otherwise pedestrian titular Pilgrim finds himself suddenly required to use super-natural fighting skill and power-ups to battle — one by one, El Topo/No More Heroes-style — a series of his crush’s ex-lovers in order to win and maintain her heart.
Ubisoft is said to be releasing more concrete details next week, but from the sound of the Comic-Con reporting, O’Malley appears to be at least in part working with the studio in retaining some creative control.
Via Waxy: Alex ‘DarthGollumKong‘ Walton does actually pretty good (three stars!) at Blitzkrieg Bop, playing all four Rock Band instruments simultaneously on medium difficulty.
Though there’s been a bit of good word surrounding Kolonists, Kayxo’s iPhone strategy game heavily inspired by legendary board game Settlers of Catan, the official Catan site has updated with word that a true iPhone version is currently in development.
Presumably the iPhone version will share a good deal of assets with the DS version, but neither Exozet or the Catan group have offered any further details on features like online multiplayer capabilities, apart from adding that it’s being built with the help of original Catan designer Klaus Teuber. [roundabout via Caryl Shaw]
This ‘Todd-exclusive’ video from the floor of Comic-Con shows off an as yet unannounced feature from Q-games’ upcoming PS3 downloadable PixelJunk Shooter — an equip-able lava cannon to give you more direct control of your puzzling surroundings — and an even better idea of the fluid- and thermo-dynamics of its caverns. Woo-hoos abound.