LITTLEBIGWATCH: THE FIRST LOOK AT JON BURGERMAN’S LITTLEBIGPLANET STICKER PACK


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6.22.2009

Brandon Boyer

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Media Molecule make good on their long-promised official artist-series sticker packs this week with a 72-sticker-strong collection from UK illustrator Jon Burgerman (who himself will soon see the release of his first musical iPhone app with ustwo’s Inkstrumental).

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To celebrate, the studio have given Burgerman the keys to their website, as well, where he slapped the pack’s stickers in every nook and cranny of its design.

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REACT SHOWS OFF IPHONE ARCHON REVIVAL IN MOTION


6.22.2009

Brandon Boyer

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It’s been nearly half a year since React Games last talked about their plans to update EA’s classic board/strategy game Archon for the iPhone, but with the release now making its way through the App Store approval process, they’re showing off video of the game for the first time.

The team said in May that they’re using a mix of accelerometer and virtual d-pad controls for both board movement and combat screens, which will be what makes or breaks the game’s long term appeal, but it shouldn’t be much longer than a week at most before we find out for ourselves.

Archon Classic [React]

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LITTLE JEWELS: THE FIRST TWO MINUTES OF ROLANDO 2


6.18.2009

Brandon Boyer

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Freshly “unlocked” via the official Rolando 2 site, and the first in a wave of more info coming every two days for the rest of the month (and with only two more slots after that, hopefully meaning the game can’t be more than a few weeks away), ngmoco and Hand Circus have revealed the first direct gameplay video of the iPhone sequel.

In it, you’ll see Hand Circus head Simon Oliver leading you through most of the first level, and showing you some of the additional new techniques we learned back at its WWDC debut: namely, the deeper interplay between is individualized characters, with each given special exploration duties that the other’s can’t achieve (relegated primarily to the spikeys in the first game).

You’ll also notice, and Oliver outright notes, that exploration and collection play a much bigger part of the sequel, and, with its new and more tightly zoomed-in 3D view, the ability to uncover new secret areas plays a much bigger part. Hit the jump for more new screenshots, including more environmental assistance from baby whales.

Rolando 2 [ngmoco]

(more…)

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TOUCH ME I’M SLICK: MOBIGAMES’ EDGE RETURNS TO THE APP STORE


6.18.2009

Brandon Boyer

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A mea culpa: I admittedly did a bad job of doing Edge justice when it was first released — apart from giving its free soundtrack a big thumbs up — long before it would go on to be removed from the App Store due to the previously mentioned dubious circumstances under which it was recently removed.

But now I’ve got a chance to reverse course, as Mobigame have just announced that the game’s now available again (App Store link, Lite version still unavailable). So far, there’s been a palpable lack of explanation on its return — whether there was an official or unofficial agreement between the two parties involved that saw any potential trademark issues dropped — but it’s obviously come back under its original name, and that’s good enough to hear for now.

So, let it just be said that (as clearly evident above) its gorgeously economical presentation make it one of the iPhone’s most well-designed games on the platform, and — even given its standard mobile roots — does 3D platforming as well as any other game with touchscreen play, and still has never left my “page” of top tier games since its first release in January.

With a 1.2 update with additional “Earthquake, Sliced and Vertigo” levels now also submitted to Apple and coming in the next few days, there’s no reason it shouldn’t be on the top of your list for your next download.

Edge home [full version App Store link, soundtrack]

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PSYCHO-TRONICS: BAD MOVIES REIMAGINED AS EVEN WORSE GAMES


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6.18.2009

Brandon Boyer

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The latest Something Awful ‘Photoshop Phriday’ madness, forum members re-imagine their favorite schlock films as 8-bit games, starting, most stylishly, with Logan’s Run ala Tecmo above.

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And then on to Konami’s unofficial sequel to Mystery Science Theater 3000 favorite Manos: The Hands of Fate (look, the whole damn thing is right there to stream! Call it an early Weekend Watching bonus).

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And then finally, my personal favorite late 80s software house Von Triersoft does Dancer in the Dark, the handheld platformer: the chip-sampled Bjork songs were amazing.

Head over to SA for the full set. [via GSW]

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TOUCH ME I’M SLICK (AND FREE): ELISS GOES LITE


6.18.2009

Brandon Boyer

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If you’ve been following Offworld for any amount of time, you’re probably well familiar with Steph Thirion’s iPhone debut, Eliss, one of my first (and, alongside Drop7, still most fervent) recommendations for the platform — especially now in its kinder, gentler state.

As Thirion himself will admit, though, it’s not the easiest game idea to get across in words, images, or even video (above) alone: it’s something that you really have to touch for yourself. And so: he’s just sent on word that a Lite version has just made its debut in the App Store (iTunes link) that’ll give you the first three sectors of the game, so you can see for yourself why it set my heart all a-flutter way back when.

Eliss home [Lite version App Store link, Full version App Store link, Cloud Fields]


LISTEN: BIT SHIFTER’S MARCH OF THE NUCLEOTIDES


6.18.2009

Brandon Boyer

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The last post where I featured Bit Shifter‘s 2007 BlipFest performance didn’t quite go over so hotly with a few of you, apparently, so try this one — freshly published from 2 Player Productions — on for size instead. It’s from a Tank performance several months later in Spring of 2008, and is a bit more classically melodic. Now do you get why the kids are dancing?

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ONE SHOT: MEDIA MOLECULE’S LITTLEBIGDRUID DISAPPEARS


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6.18.2009

Brandon Boyer

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News that Media Molecule’s just-announced beardy Druid SackBoy costume has been delayed to next week isn’t exactly earth-shattering, but their accompanying photo — titled sad_druid.jpg — is so tragicomic, after all the smiley sunflower-picking Solstice-celebrating optimism of the original, that I had to mention it here.

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