INVASION OF MILAN: SPACE INVADER ART EXHIBIT OPENS IN ITALY


spaceinvadermilan.jpg

3.20.2009

Brandon Boyer

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If the thought of having to track down his work from street corner to street corner fatigues you: Milan’s The Don Gallery is currently exhibiting the work of three French street/guerrilla artists, most notably Offworld favorite Space Invader.

From the opening night snapshots by French blog Guillotine, he’s showing off both his more traditional pixel/invader mosaics and his more recently devised ‘Rubikism’ series, pixel portraits by reshuffled and re-stuck sides of Rubik’s Cubes.

The exhibition runs through the 20th of April, just enough time for a post-GDC jetset jaunt to Italy.

ALËXONE, SPACE INVADER & WK INTERACT – ALI FRANCE EXHIBITION – MILAN – OPENING [Guillotine]

Previously:
Invasion in progress: video of Space Invader's 763rd Paris …
'Art of the Game' exhibit announced for Italy's Museum of Valle d …
Offworld: Art Archives

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ATTACK ON B612: NGMOCO’S STAR DEFENSE IN MOTION


3.20.2009

Brandon Boyer

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After a few scarce quick teased photos earlier this month, ngmoco have uploaded the first video of their 3D spherical tower defense game Star Defense, and it wasn’t until just this moment that I realized how much the tower defense genre rests on your ability to size up the entire play-field at once, and how much more hectic having most of it obscured will be. Luckily, the multi-touch/zoom mechanics in place look like they’ll fit the bill quite nicely.

Star Defense in action! [ngmoco]

Previously:
Ngmoco tease spherical 3D tower defense iPhone game Star Defense …

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GIMME INDIE DISCOUNT: STEAM’S INDIE GAME WEEKEND SALE


3.20.2009

Brandon Boyer

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My travels to San Francisco for GDC have delayed me from mentioning this, but for the rest of the weekend, Valve’s Steam service has put all its indie selection on discount, from Darwinia to Gish to World of Goo.

Also of note, Tale of Tales’ art/horror game The Path, above, has just been released on the service and comes recommended. Though I haven’t yet had the chance to play through the full version (and, frustratingly, won’t be able to until I’m back home in a week), but the short time I spent with its protagonist Ruby in last year’s GDC demo has had it high on my anticipated list since.

If you’ve played through their IGF nominated game The Graveyard, you’ll know generally what to expect: a similarly unconventional experience that, in contrast to the end-of-life reflection in that game, retells the Little Red Riding Hood story and approaches horror from a coming-of-age perspective of six young girls — the big bad wolf here represented by predatory men.

Steam: INDIE GAMES SALE [Valve, full Steam indie lineup]

Previously:
Offworld: The Offworld Guide to IGF 2009 (pg. 2)
At the core of the World of Goo – Offworld
The art of vector-war – Offworld
The dynamic fluids of Chronic Logic's Gish – Offworld
Offworld: Indie Archives

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ONE MORE GO: MAJORA’S MASK, OR HOW TO BE YOUR OWN HERO OF TIME


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3.19.2009

Margaret Robertson

30 Replies

I’m sitting in a hotel room with a girl I barely know. She is beautiful, but sad and close to tears. The man she loves has deserted her, and she feels like her world has ended. I know she’s wrong, but don’t seem to have the words to tell her why. Her world hasn’t ended. She is still loved, will still be loved, if only she would save herself. But she won’t. Consumed by the past, bereaved by her loss, she’s paralysed. Oblivious to the fact that a very different horror – concrete, violent, terminal – is threatening to end not just her world, but that of her family, her absent lover and everyone she’s ever cared about. Me too, now I come to think of it. But the words won’t come, and so I stand here, counting down to the end of the world one tear at a time. And then, at the last sad second, time loops backwards and everything begins again.

I’m sitting in a hotel room with a man I barely know. He isn’t beautiful, or sad, or paralysed, but he is oblivious. Not oblivious to the end of the world, however. He’s oblivious to a game called The Legend Of Zelda: Majora’s Mask, and that means he’s also oblivious to the unbearably bittersweet experience of sharing the end of the world with Anju as she sits in her bedroom in Clock Town’s hotel, mourning the disappearance of her fiance. And so I tell him about it, trying to condense dozens of hours of brave, benevolent adventuring into five short minutes. And then, at the last frustrating second, time loops backwards and everything begins again. (more…)

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ONLY ON OFFWORLD: A NEW LOOK AT DENKI’S XBLA WORD/STRATEGY GAME QUARREL


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3.19.2009

Brandon Boyer

3 Replies

Here’s what I know for sure: as mentioned back in December, Square-Go broke the first news of what will be the Xbox Live Arcade debut for Scotland’s Denki (headed by Crackdown designer Gary Penn), Quarrel. The site described the game as ‘Scrabble x Risk x Countdown’, where strategic territorial control was hard won by word-game battles between warring areas.

At the time, it looked quite nice, in Denki’s traditional primary colored way (see also: Denki Blocks / Go Go Beckham), but my eyes did bug out slightly when the studio sent over these new work-in-progress shots of the game, seeing that tradition now amped up gorgeously.

quarrelMap.jpg

Here’s what I’m still not sure of: well, how it plays, other than in the vaguest terms, with Denki continuing to evolve the game over the past several months, but! Denki’s own David Thomson is currently in my own city of Austin, and is apparently carrying on his person a paper prototype of the game which, with any luck, I’ll have in my hands in less than a day from now, and can update accordingly. For now, rest your weary eyes on these for a jolt of that Denki spirit.

Denki home

Previously:
Denki re-emerge with XBLA boardgame mashup Quarrel – Offworld
The way of the Denki: Gary Penn's game design rules – Offworld
Denki does recruitment right – Offworld

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TOUCH FIRE: NGMOCO’S MULTIPLAYER IPHONE FPS LIVEFIRE IN MOTION


3.19.2009

Brandon Boyer

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Knowing you’re curious how its faux-dual-analog controls will operate and how robust its net-code will be, and knowing you probably haven’t clicked through to the streamable Apple conference tape, ngmoco have helpfully directly uploaded new footage of its newly announced multiplayer iPhone FPS LiveFire.

Touch-screen FPSs are a hard sell, but their thumb solution is looking very viable — plus, the physical interaction needed to jump (a shake of the iPhone) could finally mean an end to the usual bunny-hopping madness of most online shooters.

Previously:
iPhone 3.0: ngmoco show off new FPS, Touch Pets Dogs microtransactions – Offworld
More on ngmoco's iPhone FPS LiveFire and in-game buying power …

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MY VIRTUAL MEMORY: HARLANCORE’S ADORABLE NINTENDO/RPG PAPERCRAFT DIORAMAS


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3.19.2009

Brandon Boyer

3 Replies

Designer and papercraft artist Jason Harlan packages his ‘boxpunx’ paper productions as “albums,” the latest of which — a 24 track double album called My Virtual Memory — documents Harlan’s favorite games from throughout the years as ‘3D fanart.’

After starting with the obvious — Mario, Zelda, Final Fantasy, Silent Hill, Resident Evil — Harlan quickly diversifies in a number of directions from Hideo Kojima’s Blade Runner-esque cyberpunk thriller Snatcher (possibly my favorite of the bunch), to recent hardcore RPG releases like One More Go favorite Disgaea, Soul Nomad, Baroque, Odin Sphere and Ar Tonelico.

Also included: a ‘true ending’ blank template for adding in your own missing virtual memory.

MY VIRTUAL MEMORY [harlancore, thanks to Elliot, who adds that Harlan’s Persona 4 series “will never fail to bring a smile to your face, whether you played the game or not.”]

Previously:
ACME's Mushroom Kingdom Novelty Toys: the paper Paper Mario …
Welcome to violence: Horrorwood's papercraft arcade – Offworld
Life-size papercraft Link hat (and hair) – Offworld
Getting crafty: Hattori's Kid Icarus diorama papercraft – Offworld

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POLY-AMORY: POLYTRON’S POLYSHOP V0.1 OFFERS FEZ, PORTABLE PRO SHIRTS


polytronshirts.jpg

3.19.2009

Brandon Boyer

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Taking a break from the teasing for something a bit more tangible, Fez and Power Pill creators Polytron have just opened their 0.1 web store, offering five variations of its Gomez shirt featuring a sequential sprite rip of the Fez star, and three of the Polytron Portable Pro, their Mobira-esque Game Boy straight out of 1982’s imagined future.

Polyshop v0.1 [Polytron]

Previously:
Polytron/Infinite Ammo collaborating on Power Pill for iPhone …
Happiness is a warm Fez: prepare for wonderful – Offworld
Annabelle Kennedy joins Fez creators Polytron – Offworld
Only on Offworld: Polytron/Kokoromi's Anaglyphic super HYPERCUBE …

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RICH JEWEL IN A HYRULIAN’S EAR: NAKATOMI’S NEW ZELDA/PUNCH-OUT PRINTS


nakatomi.jpg

3.19.2009

Brandon Boyer

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Move fast on these: the first two releases in Nakatomi’s “reNESsance” poster series have just gone up for sale in very limited numbers.

Tim Doyle’s “Punch-Out at the Last Supper” is a signed and numbered edition of 100, and Clint Wilson’s “Girl With the Triforce Earring” is the same, but with a special “gold cartridge variant” run of just 25 also available.

New Poster series “reNESsance” drops tomorrow! 1up! [Nakatomi, via GamOvr]

Previously:
Offworld: Art Archives

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GRAVELER ROADS: POLYGRAPH’S NEW POKÉMON 151 SHIRTS


newpokemonshirts.jpg

3.19.2009

Brandon Boyer

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The site actually appears to be down at the moment, but Japanese news outlet inside-games brings word that Game Freak/Polygraph’s previously mentioned brilliant joint venture POKÉMON 151 — creating art-style T-shirts for adults — has shown off these new upcoming designs.

While I’m quite taken by Tangela‘s slithering digit-stealing sinews and the chocolate/pink simplicity of the Mew, the ‘danger: falling rocks’ visual pun on the Graveler shirt (and turning its number into a highway marker) possibly tops the whole series so far.

New Pokemon 151 T-shirts this spring [inside-games, google translation]

Previously:
Polygraph's Kakuna T-shirt casts harden – Offworld
Offworld: Fashion Archives

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