Yu summarizes the encounter thus: “Daneken, the captain of the guard, makes his final stand against the fire demon Ashmalice. He wields the sword called Endless Death of Tears and prepares to plunge it into the demon’s heart, avenging his fallen comrades.”
Theorem: if DWARF FORTRESS was made actually accessible & art directed by @mossmouth, it'd be the last videogame we would ever need, ever.
I bring it up again not just because it’s completely stunning, but because every time I think about the still basically impenetrable Dwarf Fortress, I remember the tweet above, which I still firmly believe with all my guts, and which — now that Spelunky‘s been released — I want to give all my money to support a Kickstarter for.
In addition to a slew of goods related to their own game, Bastion creators Supergiant are offering this commemorative print of the Humble Indie Bundle V, aka That One You Definitely Got because it included Bastion, Limbo, Amnesia, Psychonauts and Sworcery, featuring the characters of all of the above assembled together by illustrator and Supergiant art director Jen Zee.
Supergiant are still offering the same illustration in a free set of PC wallpapers, as well, should your desktop need some similar sprucing. [via Capy]
There is probably no better start to the day than to hear that publisher D3 has heard our cries, and just confirmed that Earth Defense Force 3 — the PlayStation Vita enhanced-remake of the Xbox 360 game Earth Defense Force 2017 — will be making its way to North America as EDF 2017 Portable.
Already a good year into production (playing through its initial demo was one of the highlight of last year’s IGF), Darwinia and Defcon creators Introversion have just opened a pre-order campaign giving the public immediate access to the alpha version of their latest game, Prison Architect.
Described as a mix between Theme Hospital, Dungeon Keeper & Dwarf Fortress, Prison Architect (as you will have guessed from its name) is a sim/sandbox that gives you total control over building and maintaining a maximum security prison, with a set of story-mode challenge levels to guide you through the world of daily lock-up routine.
Interestingly, the devs have structured the pre-ordering system quasi-Kickstarter/crowd-sourcing style, giving higher donations the ability to have their own names & caricatures used as in-game prisoners, up to and including being one of the games five wardens for top price. And, awesomely, they’ve highlighted as a bonus that you’ll get to experience the thrill of all the early-alpha game-breaking bugs, including the naked shower-room dining you can see in the video at top.
Foddy will be speaking on “high-level creative procedures for ideation, his iterative design process, and rules of thumb for solid creative process”, says the center, and will have a selection of his games available for public play following the talk, which will begin at 7PM. You can RSVP for the event here, and you definitely actually should, because Foddy’s as super keen a thinker and speaker as he is a game creator.
Not to get too event-heavy with the day, but there are a few more events worth not-missing this weekend, starting with Arse Elektronika, now in its sixth year and coming to San Francisco Thursday, September 27th, through Sunday, September 30th.
The conference, organized by Johannes Grenzfurthner & Günther Friesinger of Austrian art/game team monochrom (more on them back here), along with curator and Kokoromi member Heather Kelley, is centered on the interplay between “sex, technology, games, and culture”, and will include lectures, workshops, and the Prixxx Arse Elektronika 2012 Awards, “an unobjectionable award for sex machines, orgasmotrons and teledildonics”.
Most notably, this year’s conference will see talks and game demonstrations from familiar faces including Heather Kelley — who created the “intuitive and stylish vibrator interface” OhMiBod Remote for iPhone with Kokoromi’s Damien Di Fede & Tiger Style’s Amanda Williams, as well as Molleindustria‘s Paolo Pedercini, Santa Ragione‘s Pietro Righi Riva (whose Awkward Sex Game is pictured at top, and who now has the amazing honor of owning AwkwardSex.com) and a whole boatload more who you can see here.
Unshakably intrigued by the latest sneak peek at Kevin ‘potatojin‘ Cancienne’s P1VP2, a game he’s due to reveal in New York City Thursday evening, at a free Babycastles & The Game Innovation Lab-hosted lecture event where he’ll also discuss “his work, why he thinks it might be time for a 3D revolution in the indie scene, and the benefits of being a mediocre programmer.”
Cancienne — a newly-minted indie formerly of area/code, where he co-designed the super brilliant & essential iOS puzzler Drop7 — has been quiet on what exactly the game will entail, only hinting that its first playtest is “meant mostly to be played over an evening in a party setting.”
Any New York-natives attending the event & willing to bring back first-hand accounts would be eternally appreciated!
Filed under “places I sort of desperately would rather be”, this Thursday, September 27, 2012 at 7:00 PM, indie game party presenters The Wild Rumpus will be bringing their latest line-up of multiplayer games to London, featuring a fantastic party/public play selection.
Included in the mix will be Mega-GIRP (above), the four-dance-mat full-body version of Foddy’s rock-climbing finger-Twister GIRP, modded by Joust creator Doug Wilson, Noah Sasso’s low-fi & high-tension sports-brawler BaraBariBall, Michael Brough’s “multiplayer album of games” Kompendium (currently available as a free download to bone up before the show), a tournament of Terry Cavanagh’s Super Hexagon for hexagonal prizes, and much more.