With less than 48 hours remaining on his Kickstarter campaign, London designer Darren ‘Wallzo‘ Wall has just put together the above awesome pixel-animation to remind people that the time is nigh to order a copy of his Swiss-minimal ‘definitive biography’ of foundational UK indies Sensible Software, featuring a guest appearance by company co-founder Jon Hare.
If you missed it the first time around, the previously-featured campaign — which has since managed to get the necessary funding to move forward — includes backer rewards starting from a copy of the limited-run book itself serving as a visual history of the Sensible Soccer and Cannon Fodder developers, as well as a 12-inch EP featuring studio recordings of songs from the above. See more about all of the above at the project’s Kickstarter page.
With just two days remaining on their Kickstarter campaign, creator Zach Gage — creator of iPhone essentials Spelltower and Bit Pilot — has given us the drop on the bonus cards that will be included for all backers of Guts of Glory, the post-apocalyptic food-eating-contest boardgame he’s created with designer Jesse Fuchs and illustrator Jess Worby.
Glory‘s not the easiest game to introduce in a few short words, so I’ll let Zach explain it to the uninitiated through the video above, and simply add that it’s one of the smartest new card/boardgame designs I’ve seen in quite some time: an unusually funny and alluring narrative structured in a way that allows for chain-reactions that cause amazing reversals of fortune, and — most importantly — a highly accessible design that welcomes all players.
With these bonus cards — the full versions of which you can see below the fold, with commentary on each by Gage himself — the team have taken the opportunity to delve further into that post-apocalyptic narrative, with Gage adding that each contains “hints to the origins of the savage wasteland Guts takes place in.”
Watch the video above to acclimate yourself to the game, and consider pitching in to the campaign: while the funding has already been successful, the team are well within striking distance to include more bonus cards from an incredible line-up of guest artists, including local favorites Dustin Harbin, Lisa Hanawalt, the previously-featured Sam Bosma and more.
With roughly two weeks left to go on each, two games culture design books on Kickstarter that look well worth your support: the first, Read-Only Memory (a fantastic name for a games print house) is putting together this look back at the history of seminal UK developer Sensible Software, which, even just in preview, looks gorgeously minimalist/Swiss/grid-ed out, and comes — at higher levels — with its own 12″ LP.
(As a side note: if the Amiga slipped you by — as it did many Americans — the campaign has inspired QWOP/CLOP/GIRP developer Foddy to put together this primer on the greatest games of the platform’s past.)
Meanwhile, Melbourne designer Daniel Lanciana is working up this exhaustive look back at all aspects of Punch-Out!!s past, with an “unofficial 240-page encyclopedia” that includes a cross-platform history, biographies, strategies, merchandise & more — the hitch being that it also includes a number of copyrighted materials he’s only just beginning to receive word from Nintendo on for possible inclusion. Follow his progress on that front here.